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Post by rocketdeath on May 2, 2017 0:26:20 GMT
I've heard people talk about how they think that the Brettonian team should have access to a big guy. Instead of this, I think it would be cool, and more lore-friendly, for the Brettonian team to have maybe 0-2 access to a witch-elf like character based on the Brettonian damsel / enchantresses. 7 3 3 7 - frenzy, dodge, fend - or something like that.
Any thoughts?
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Post by DocOz3000 on May 2, 2017 5:03:04 GMT
Have to say,
The reason, I think, for the BG option is to have an anchor for the team to build around and to shore up their "EXTREME" lack of viable Linemen that don't get knocked off the pitch T1 vs teams with MB... My last match in Copper was just stupidly one-sided when 3 of my linemen were KO/Injured T1 and I am screwed for the rest of the match as the rest of the team lacks either the ability or Armour to stand up and fight for the most part... A ST5, AV9 Ogre (or something) could, hopefully, take some of the heat as a road block at least for the opening Turns of a match...
Brets lack the AG that AV7 has to have to remain viable as your players are knocked off the field. Everyone that's played the game knows Elves of any number, beyond 1 or 2, can steal a match with some insane Elfy AG4+ BS... I use that example only to illustrate why the Brets are such an oddball of a team... No Strength, No Agility, & No Armour... What are you supposed to do... I think I mentioned to one of my opponents that a game play of, "Hoping you opponent has a bad game" is no game play at all...
Adding yet another AV7 player, that provides no real support, doesn't seem to be any sort of "fix" IMO... Though having Dodge would make for, at least, some protection. Maybe, and most stupidly/maddening if past history is any indication, if they did give a "With Elf" sort of player to the team they would over cost it as to make it unattainable for regular league play at 100k+...
I still haven't figured out why the Blockers are 70k vs 60k... Beastmen with a relevant skill (Horns) and the same stats only cost 60k after all... Lastly; No Regen and No Thick Skull the Berets Linemen are over costed even at 40k a pop, Skeletons and Zombies are waaaaaay better players and they're 40k...
I'd like to see a Player added like this... And it would still make the team flavorful and balanced...Especially The Ball
0-1 Grail Knight 160k [6] [5] [3] [9]
Block, Thick Skull, Regeneration, Juggernaut, No Hands, Loner (Strength Skill Access only)
Block He's a knight after all...He knows how to hit and injure people...
Thick Skull & Regeneration If you know Bretonnian Lore, these guys have drank from the Holy Chalice and live hundreds of years, some are reputedly able to heal others wounds by laying hands on them...
Juggernaut He's here to show that Brets are superior and he's not afraid to push around the opposition to make his point...
No Hands For Flavor, Grail Knights won't even touch something that the 'unwashed masses' have handled...especially a stitched piece of pig flesh...
Loner As if he needs the help...please...he'd only be insulted...
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Post by comfort_eagle on May 2, 2017 5:47:26 GMT
I'd take a St5 ag3 block piece any day. And with 4 supporting mv7 pieces with str, ag, and general access... Unbeatable
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Post by rocketdeath on May 2, 2017 15:15:23 GMT
Have to say, The reason, I think, for the BG option is to have an anchor for the team to build around and to shore up their "EXTREME" lack of viable Linemen that don't get knocked off the pitch T1 vs teams with MB... I can understand that thought process. Brets lack the AG that AV7 has to have to remain viable as your players are knocked off the field. 8 players are AV8, your acting like the whole team is AV7. Ideally, you have at least a couple of back up peasants to fill the line as their buddies go down.Brets are such an oddball of a team... No Strength, No Agility, & No Armour... What are you supposed to do... Adding yet another AV7 player, that provides no real support, doesn't seem to be any sort of "fix" IMO... Though having Dodge would make for, at least, some protection. I think a witchelf-like Grail Damsel would fit in here because they could be used as killer/crowdsurf players to help counter the oppposing teams removal on you, by removing there players either with casualties or surfing them out. Could also open holes with the frenzy crowdsurfing capability.
Allow me to amend my Grail Damsel though - instead of frenzy, dodge, fend - I will allow you frenzy, dodge, MB - I was thinking of taking MB early but wasn't thinking that you'd need a doubles cause they would be unlikely to have ST access. If they did that would definitely make them too expensive.
Maybe, and most stupidly/maddening if past history is any indication, if they did give a "With Elf" sort of player to the team they would over cost it as to make it unattainable for regular league play at 100k+... Likely. But worth it in my opinion.Lastly; No Regen and No Thick Skull the Berets Linemen are over costed even at 40k a pop, Skeletons and Zombies are waaaaaay better players and they're 40k... I disagree, 40k is a fair price. Think about it, 30k for a MA 6, ST 3 player? Who cares if they are only AG 2? They're lineman, what do they need agility for? They are NOT going to be your ball carriers, cause then to protect them you'd have to put your more expensive players at higher risk. So they'd only really need the AG to dodge right? Remember they have fend, so they arn't going to be tied down and beat on, one hit then they're free. Also, if you really had to dodge, AG 2 still allows for a 50% success rate into open territory. 0-1 Grail Knight 160k [6] [5] [3] [9]Block, Thick Skull, Regeneration, Juggernaut, No Hands, Loner (Strength Skill Access only)This guy is waay overpowered OMG lol. Maybe would be ok for a Brettonian star player haha. I see your point for a Big Guys use on the team but damn.
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Post by apolloswill on May 2, 2017 15:37:55 GMT
I love the idea of a grail knight (my first figure, I painted for Warhammer Fantasy). Put him on a horse. Maybe make him 7 - 4 - 3 - 9 Give him Block, Dauntless, Mighty Blow, Juggernaut, Sprint, Sure Feet, Loner, No Hands, Secret Weapon Maybe even go nuts and give him leap . Same concept. Not sure about about the regen. But I dont care. If they make him, and put him on a horse (with a lance), Im there, no matter the stats. Can just imagine the opponent running the ball, close to TD, looking over his shoulders, chased by a Grail Knight on horse.
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Post by DocOz3000 on May 2, 2017 17:20:30 GMT
Whatever the fix, a fix should be put in place...
I jumped on BB2 and scrolled through the top 1000 teams in the Cabal Vision Open League and there were a whooping 17!!! Bret teams in the top 1000...making them the least (By a FAAAAAAAR margin) played team in the league...
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Post by tector on May 2, 2017 17:23:39 GMT
The thing is, brettonians are among the best team at early TV as it is. Giving them a big guy (and with block on top of that) will just make them unbeatable. They already have 4 wrestle and 4 block players from the start, 4 players with agility access and 4 players with strength access. That is very, very good. Yes, they have their problems against well-developed bash teams, but that's no reason to make their early game even better.
And I would take Fend on a linemen over Thick Skull any time. I literally can not remember a time where I'd have a thought "I wish that player had thick skull".
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Post by rocketdeath on May 2, 2017 17:29:12 GMT
@apollo - Your Grail Knight is still ridiculously overpowered. Is that a Knight with Star level experience? you went crazy with the skills lol. What would you give him when skilling up?
@docoz - I agree for sure that they need some balancing. Also, I'm sure they will get an update eventually. You can't really expect them to get a new team balanced perfectly on the first go-round and I'd rather them be conservative and weaker at first then liberally overpowered. But yes agreed.
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Post by apolloswill on May 2, 2017 17:36:07 GMT
@apollo - Your Grail Knight is still ridiculously overpowered. Is that a Knight with Star level experience? you went crazy with the skills lol. What would you give him when skilling up? @docoz - I agree for sure that they need some balancing. Also, I'm sure they will get an update eventually. You can't really expect them to get a new team balanced perfectly on the first go-round and I'd rather them be conservative and weaker at first then liberally overpowered. But yes agreed. Of course he is over-powering. The Grail knight is like the Chuck Norris of Warhammer ...but again, see No-Hands,Loner and Secret Weapon. A lot of flaws as well. Can't score and send out after 1 drive. Not really a SPP hog. The deathroller is rather crazy too, except it also got secret weapon . But I never understood, why they didnt have Grail knights. For me, that is Bretonnians. Maybe more like one of the bulls from chaos dwarves. Maybe the could get those and than have a griphon as big guy.
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Post by rocketdeath on May 2, 2017 17:59:02 GMT
Grail Damsels are also big in Bretonian lore. And would be an awesome opportunity for a witch elf like character, give her frenzy, MB, and dodge... when you get 2 of them... that would be huge for the Bretonian game plan and really help to counter the player deficit they might end up with due to bash team opponents removal and also would give them a threat to use against the quicker agile teams. I can't believe you guys don't see the benefit of a Grail Damsel player. It would be soo cool imo.
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Post by rocketdeath on May 2, 2017 18:00:36 GMT
Although I agree, any Grail Knight character would HAVE to be on a horse. That would be the only way to represent Bretonian cavalry strength and would help to explain why it has such high ST.
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Post by Kaiser on May 4, 2017 13:53:52 GMT
meh I think brets are fine as is
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Post by rocketdeath on May 4, 2017 15:52:43 GMT
Booo, who asked you?
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Deleted
Deleted Member
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Post by Deleted on May 4, 2017 20:39:50 GMT
Yeah they're working as intended in terms of overall team win percentage.
There's a whole clusterfuck about this on Cyanide's official BB forum.
New star players are always cool though...
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Post by Kaiser on Jun 14, 2017 0:14:22 GMT
my brets in COL champ is W-D-L 9-1-2 i have given up 5 scores in total so no brets are not broken and dont need any changes I have said it before and will say it again... you guys that complain they are crap are just playing them the wrong way @apollo - Your Grail Knight is still ridiculously overpowered. Is that a Knight with Star level experience? you went crazy with the skills lol. What would you give him when skilling up? @docoz - I agree for sure that they need some balancing. Also, I'm sure they will get an update eventually. You can't really expect them to get a new team balanced perfectly on the first go-round and I'd rather them be conservative and weaker at first then liberally overpowered. But yes agreed. Apollo's grail knight is not "ridiculously" overpowered as it has no hands so cant get ball and thrown out after 1 drive from secret weapon, it should also have wild animal though and loner though i like yours rocket much better but would change it a bit from...0-1 Grail Knight 160k [6] [5] [3] [9] Block, Thick Skull, Regeneration, Juggernaut, No Hands, Loner (Strength Skill Access only) To....0-1 Grail Knight 160k [7] [4] [3] [9] Thick Skull, sprint, sure feet, Juggernaut, No Hands, Loner, (maybe add frenzy as has 1 less str) (Strength Skill Access only) or take out no hands and replace with wild animal.. or just have both and have str 5... btw block is too much
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