|
Post by Deano79 on May 23, 2015 17:35:08 GMT
+1 to that. 'Learning' to play with Khemri helped my play with other races immeasurably... well worth giving them a go.
|
|
|
Post by comfort_eagle on Oct 12, 2016 1:06:33 GMT
I'm finally having my first attempt at Khemri - the old dead fellas are about to play their 3rd game in tin.
After some advice, since it seems there's a few experienced Khemri coaches around. My first player to skill up is a blitz-ra. He rolled doubles; I'm tempted to just ignore it, and get tackle... Or is there something obvious that I'm missing which makes them awesome? Like - should I make him into my BC, and give him dodge/surehands?
comfort
|
|
|
Post by Hudd on Oct 12, 2016 10:33:43 GMT
Ignore. Tackle is not a bad choice, but I would take MB first and build two Kill Ras.
I either try and spam dodge, or take none at all. I can't see Khemri being the sort of team I would want to spam dodge on...
|
|
|
Post by michaels on Oct 12, 2016 21:58:39 GMT
Dodge is a good choice for a blitzer. Not so much for skeles but it's good to keep blitzers from getting knocked down. It's a good choice for a thro-ra as well. I'd never give one of them sure hands or any skill that didn't make them better at staying up & killing guys. Jump up is another good choice for them as it pairs well with PO. For a slow team JU helps quite a bit.
|
|
|
Post by comfort_eagle on Oct 18, 2016 23:18:58 GMT
Thanks all - I ended up going with Hudd's suggestion of mighty blow on the blitz-ra to make him hit harder.
Can I ask a follow-up question? So one of my throw-ra's also levelled recently. First skill up, and he rolled a 5-5, which means +move, +armour, or a double skill. Is it worth picking up dodge on him now, so as to have a blodging BC one day? There's not much tackle across the league yet (its tin). Movement also seems good, but I'm hesitant because the rest of the team are so slow, they won't be able to protect him... but it will mean a longer reach for TDs. Pls advise if you have an opinion, much appreciated.
|
|
|
Post by michaels on Oct 19, 2016 19:44:49 GMT
Dodge > Ma> av. I wouldnt get too attached to thro-ra's though. Them & skeles get recycled quite a bit. Once you have all your positionals start filling up on skeles & foul like a madman. I generally rotate block with dp each skeleton level up. Having 3+ dp's on the pitch really makes your opponent think twice about piling on.
|
|
|
Post by havol on Oct 19, 2016 20:17:04 GMT
Agree with michaels.
I'd lean towards dodge with +MA in a close second.
|
|
|
Post by Hudd on Oct 20, 2016 21:44:51 GMT
See my above comments about spam dodge or forget about it. That said, it will be a powerful choice early.
Move is very tempting. Side Step? It's very nice for a caging team's ball carrier, especially when combined with Block and Fend.
|
|
|
Post by michaels on Oct 24, 2016 18:51:43 GMT
See my above comments about spam dodge or forget about it. That said, it will be a powerful choice early. Move is very tempting. Side Step? It's very nice for a caging team's ball carrier, especially when combined with Block and Fend. Disagree with hudd. Partly because he's British &, therefore, not to be trusted. Partly because you can't build khemri like every other team. The idea of taking all dodge or none seems silly to me too. Taking dodge helps keep the ball carrier from getting knocked over & it's a 75% chance to get away from being marked as a last resort. If you manage to roll the magic 11 on a thro-ra later that chance increases to 89%. Even in later development it's rare to face teams loaded with tackle that aren't dwarves.
|
|
|
Post by Squiggy on Oct 24, 2016 18:58:57 GMT
See my above comments about spam dodge or forget about it. That said, it will be a powerful choice early. Move is very tempting. Side Step? It's very nice for a caging team's ball carrier, especially when combined with Block and Fend. Disagree with hudd. Partly because he's British &, therefore, not to be trusted. Partly because you can't build khemri like every other team. The idea of taking all dodge or none seems silly to me too. Taking dodge helps keep the ball carrier from getting knocked over & it's a 75% chance to get away from being marked as a last resort. If you manage to roll the magic 11 on a thro-ra later that chance increases to 89%. Even in later development it's rare to face teams loaded with tackle that aren't dwarves. Personally I go halfway. Dodge on ball carrier. Dodge on any TG lucky enough to double twice. The rest of the team ignore doubles or spam guard.
|
|
|
Post by comfort_eagle on Oct 24, 2016 22:27:12 GMT
Disagree with hudd. Partly because he's British &, therefore, not to be trusted. Partly because you can't build khemri like every other team. The idea of taking all dodge or none seems silly to me too. Taking dodge helps keep the ball carrier from getting knocked over & it's a 75% chance to get away from being marked as a last resort. If you manage to roll the magic 11 on a thro-ra later that chance increases to 89%. Even in later development it's rare to face teams loaded with tackle that aren't dwarves. Personally I go halfway. Dodge on ball carrier. Dodge on any TG lucky enough to double twice. The rest of the team ignore doubles or spam guard. What you're saying makes sense... but Squiggy is also british... can we trust those colonial bastards? Update: the lucky throw-ra scored a second double on skill up, and I picked up side-step after dodge... he's becoming passably decent as a BC comfort (writing from the prison Isle, where all the scum were sent)
|
|
|
Post by Squiggy on Oct 24, 2016 23:03:20 GMT
Personally I go halfway. Dodge on ball carrier. Dodge on any TG lucky enough to double twice. The rest of the team ignore doubles or spam guard. What you're saying makes sense... but Squiggy is also british... can we trust those colonial bastards? Update: the lucky throw-ra scored a second double on skill up, and I picked up side-step after dodge... he's becoming passably decent as a BC comfort (writing from the prison Isle, where all the scum were sent) I'm Irish thank you, not British!
|
|
|
Post by michaels on Oct 24, 2016 23:14:25 GMT
Update: the lucky throw-ra scored a second double on skill up, and I picked up side-step after dodge... he's becoming passably decent as a BC Not sure I'd have taken SS as a second skill but it might work out ok if you can get the guy Block fairly fast. The other thro-ra I like to build kinda wacky. Block/Tackle/HMP. The reason being Khemri are so slow & poor at handoffs/passing that it's a valid tactic to attempt to scoop up a loose ball on your opponents drive & launch that bitch all the way downfield if you can. Either way I wouldn't get too attached to any piece besides the TG's. With the av7 & not a lot of ability to get away from other players they have a rather high recycle rate.
|
|
|
Post by comfort_eagle on Oct 24, 2016 23:17:15 GMT
What you're saying makes sense... but Squiggy is also british... can we trust those colonial bastards? Update: the lucky throw-ra scored a second double on skill up, and I picked up side-step after dodge... he's becoming passably decent as a BC comfort (writing from the prison Isle, where all the scum were sent) I'm Irish thank you, not British! Apologies, good sir. Sometimes from all this way away, all white fellas look the same.
|
|
|
Post by Squiggy on Oct 25, 2016 10:38:58 GMT
I'm Irish thank you, not British! Apologies, good sir. Sometimes from all this way away, all white fellas look the same. Note I didn't say anything about being trustworthy...the Irish can be a treacherous lot...
|
|