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Post by Hudd on Mar 2, 2015 21:51:59 GMT
I have a 2000 TV HE team, just had quite a disapointing season in UKBBL. Finished 2-6-3, with some bad luck, and only just escaped relegation. Obviously the problem was too many draws. I found I could score really easily, and defended the first half quite well, but by the second half, was down on numbers and let people back into it. I have a couple of AG5 guys, 2 naughty blodge, guard, SS guys, a couple of really good catchers... but the linemen are the issue. They all rolled doubles first which means I have loads (3) of Guard. But they are slow to level up and need blodge desperately, as they just get battered every game. Last game of the season I got 2 level ups. My catcher rolled a double, he already has Blodge, SS. A completely rookie Lineman also levelled, with a standard roll. And now to my question: Should I stick to the blodge/guard/SS plan for the whole team, taking Guard on the catcher and Block or Dodge on the Lino? Or is it time to get dirty? I am seriously considering MB for the catcher, hoping to open up a few more holes in my opponents. And Dirty Player on the Lino. Don't forget, most people have 2000TV teams, and there are plenty of stat freaks and killers that are just begging from a kick in the nuts... Or something else?
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Post by Squiggy on Mar 2, 2015 22:22:11 GMT
I have a 2000 TV HE team, just had quite a disapointing season in UKBBL. Finished 2-6-3, with some bad luck, and only just escaped relegation. Obviously the problem was too many draws. I found I could score really easily, and defended the first half quite well, but by the second half, was down on numbers and let people back into it. I have a couple of AG5 guys, 2 naughty blodge, guard, SS guys, a couple of really good catchers... but the linemen are the issue. They all rolled doubles first which means I have loads (3) of Guard. But they are slow to level up and need blodge desperately, as they just get battered every game. Last game of the season I got 2 level ups. My catcher rolled a double, he already has Blodge, SS. A completely rookie Lineman also levelled, with a standard roll. And now to my question: Should I stick to the blodge/guard/SS plan for the whole team, taking Guard on the catcher and Block or Dodge on the Lino? Or is it time to get dirty? I am seriously considering MB for the catcher, hoping to open up a few more holes in my opponents. And Dirty Player on the Lino. Don't forget, most people have 2000TV teams, and there are plenty of stat freaks and killers that are just begging from a kick in the nuts... Or something else? You don't mention kick. May sound obvious but I'd be giving the lino that if you don't have it. Other than that I'd stick with your plan tbh.
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Post by Deano79 on Mar 2, 2015 22:29:22 GMT
Well,
Ive just finished at the bottom of HHE and my Dorfs ended up with a TV of 1460.... so many deaths, so much Claw!! But our average TV level was well below 2000. Just had a look at your league... its quite bashy and I don't think one MB player will necessarily make you able to compete with them, or turn the tide in the way you expect, and the same with DP... I'd wait until next seasons leagues are released and then make your mind up then.
Having said that you have only one tackle player, only one wrestle player, no DT or shadowing, so you're very light in D skills, although Blodge, SS, Guard can be incredibly annoying they are only passive D skill sets. My view, and as someone that has just been relegated from this Tier feel free to take it with a pinch of salt!, is either keep building to outscore as you seem to be doing and hope for less killer teams, or start getting some of the standard D skills on the roster.
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Post by cerumol on Mar 2, 2015 23:57:53 GMT
I'd always look to get one MB blitzer on an elf team. It's priceless, I used to have wadancers with Mb which allowed me to target and remove key players in my opponents team. It sounds like you have plenty of good support so now is the point to get some hitting power too. I'd recommend kick, surprised you don't already have a kicker. For my elf teams it's my first skill on a lino. Do look to get a dirty player a some point. If you have more options for player removal it makes being elfy much easier.
Also, try to feed those line-elvs some TDs. It's easy for positionals to suck up those SPPs.
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Post by Kaiser on Mar 3, 2015 5:09:32 GMT
personly i think your playing your elf team to much like humans or zons and getting suckered into a punch on i am even going off guard for elf teams fend and space out a bit wrestle over block and jump up always good to have a DP + sneaky git yeah MB be good to have on 1 or 2
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Post by havol on Mar 3, 2015 5:56:27 GMT
Agree with the MB and kick/DP skillups. Totally agree with Deano on his take, too. Blodge/SS only gets one so far. Especially at TV's over 2K where teams can counter your dodge with tackle.
Also, do you elect to kick or receive when you win the coin toss? If you focus on scoring with a full squad, then you may be missing out on defending with a full team. I don't know... just saying.
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Post by cerumol on Mar 3, 2015 9:00:01 GMT
It's rarely as simple as do you kick ior receive. Generally I prefer to kick, but that varies from match to match depending upon who I am playing. If I am up against a slower race (dwarfs, orcs, khemri or stunty) I will generally recieve and aim to score around turn 5/6. Bashy coaches then have a choice. Push for a quick TD and aim for a grind second half or score quick second half and hope injuries go yheir way. I find most will push to go in 1-1 which may leVe them slightly open and give a shot for 2-0 at halftime.
With faster teams I often kick and try to defend with my full team as need less players around for a decent offence.
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Post by Hudd on Mar 3, 2015 9:29:56 GMT
Here is the full team - I do have a kicker.
Throwers: 1. AG5, Blodge 2. Strong Arm. Blitzers: 1. Blodge, Guard, SS, Tackle [-1 MV] 2. Blodge Catchers 1. MV, Wrestle, Sure Feet, Dodge [Nigg] 2. Blodge, SS 3. NoS 4. Rookie Linemen. 1. Block, Kick 2. Dodge, Guard [-ARM] 3. Dodge, Guard 4. Guard 5. Rookie 6. AG5, Wrestle
Lineman 5 and catcher 2(double) are the guys to level up.
I would struggle for Tackle in another division, but I have loads of chaos and orcs to play in this one. (although who knows what teams I will be playing) Had Catcher 2 rolled a normal roll, he probably would have gone Tackle, and then later, DT. I fancy a Dauntless guy quite soon, but not on the above skill-ups.
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Post by Squiggy on Mar 3, 2015 10:29:28 GMT
Here is the full team - I do have a kicker. Throwers: 1. AG5, Blodge 2. Strong Arm. Blitzers: 1. Blodge, Guard, SS, Tackle [-1 MV] 2. Blodge Catchers 1. MV, Wrestle, Sure Feet, Dodge [Nigg] 2. Blodge, SS 3. NoS 4. Rookie Linemen. 1. Block, Kick 2. Dodge, Guard [-ARM] 3. Dodge, Guard 4. Guard 5. Rookie 6. AG5, Wrestle Lineman 5 and catcher 2(double) are the guys to level up. I would struggle for Tackle in another division, but I have loads of chaos and orcs to play in this one. (although who knows what teams I will be playing) Had Catcher 2 rolled a normal roll, he probably would have gone Tackle, and then later, DT. I fancy a Dauntless guy quite soon, but not on the above skill-ups. Gotta be dirty player on the rookie :-)
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Post by Hudd on Mar 4, 2015 20:53:24 GMT
Just seen the provisional lineup for next year, and it contains the one and only Mr Manco! MB and Dirty Player it is
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Post by Kaiser on Mar 5, 2015 9:04:35 GMT
for my dirty player i give him sneaky git as well less chance he sent off and dont think MB stack with DP to have a MB player sent off is costly
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Post by Hudd on Mar 5, 2015 9:11:53 GMT
I have two skillups - A blodge, SS catcher who is going to take MB and a rookie lineman who will take Dirty Player. Hopefully he will never get another skill again (But if he does, then, yes, sneak git is a good choice)
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Post by Squiggy on Mar 5, 2015 13:59:32 GMT
Always liked sidestep on my fouler. May not be optimal but it's worked well for me.
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Post by cerumol on Mar 5, 2015 14:17:08 GMT
I try not to have more than one skill on a fouler if possible. The higher the players value the more there us to lose when ejected. Sneaky git is ok, but I tend not to use it as look to have enough assists to be pretty sure if breaking armour when I boot anyway.
If I had to take another skill I tend to go for wrestle as if he's wrestled doen can Jump up next turn to boot the other player
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Post by rocketdeath on Mar 12, 2015 17:24:55 GMT
I read half the responses so I don't know if you allready chose skills, and I've never played high elves before but I do play DEs. Somebody said you don't have a kicker so I'd say kick ABSOLUTELY on the rookie lineman. Kick has repeatedly won me games with my dark elves. You'd be surprised how often you roll a blitz when your kicking short to one side. Just kicks short to a side and run up and receive your own kickoff. Then you don't need to play D haha. I wouldn't get wrestle. Put wrestle on your guard linemen so when they target them they go down as well not the rookie. And as for the catcher, I don't know but I wouldn't waste your time on a defense skill on a catcher. As someone said your not gonna out bash bash teams. Just play to your strengths and make him a better scorer.
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