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Post by jounisii on Aug 14, 2015 17:22:21 GMT
I've been thinking of deviating from the conventional way of 2 block and 2 wrestle catchers to 3 wrestle guys. 2 ballhawks, 1 killer, 1 support (the block guy). Now, the 1st catcher would be built the way as described just a bit earlier. The second one actually could get strip ball and pro at some point later on. Maybe even replacing tackle, since my wrestle killer catcher has tackle. Pro might work later on with that killer as well (wrestle, dodge, tackle, jump up and MB when you get them dubs). Now this skill distribution plan is still on the drawing board so I can't comment if it would be succesful. And of course, elf catchers tend to die. Especially those ballhawks are premium targets. They are better ball poppers than early wardanders who everybody hates.
I can already see that my plan might go wrong. Wrestle is vulnerable against juggs and at higher level you can see that on some killers. Your guys would spend more time prone as well. That'd make scoring more difficult and expose you to more fouls.
Anyways, thanks guys for keeping me thinking and not just being satisfied with old patterns.
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Post by Nthomas on Sept 1, 2015 22:13:59 GMT
Alright, I currently have a record of 3-0-6 with my Pro Elves and it's just now that I am starting to develop a feel for this elfish play style. Had some extra cash laying around after these last 9 games so I went out and overhauled the roster with the purchase of two more catchers. Giving me a total of four now. The first two are clearly offensive threats right now. What I am wondering is what direction should the purchase of these two new catchers take my team? Right off the top, I'm thinking to myself I should develop them as defensive players giving me two excellent cover guys. Locking down both the left and right side side lines. Hopefully forcing my opponents into a cagey slow running game.
Ok, Jounisii what are your thoughts? and If you do agree with them both going defensive. . . what type of skill sets would you go after?
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Post by Squiggy on Sept 1, 2015 22:35:05 GMT
Alright, I currently have a record of 3-0-6 with my Pro Elves and it's just now that I am starting to develop a feel for this elfish play style. Had some extra cash laying around after these last 9 games so I went out and overhauled the roster with the purchase of two more catchers. Giving me a total of four now. The first two are clearly offensive threats right now. What I am wondering is what direction should the purchase of these two new catchers take my team? Right off the top, I'm thinking to myself I should develop them as defensive players giving me two excellent cover guys. Locking down both the left and right side side lines. Hopefully forcing my opponents into a cagey slow running game. Ok, Jounisii what are your thoughts? and If you do agree with them both going defensive. . . what type of skill sets would you go after? Leap, wrestle, both key. I'd also think about tackle, strip ball, and pro. But just the threat of an MA8, ST3, AG4 leap/wrestle safety would make me play a lot more cautiously, and since elf defence is all about slowing the attack so they cannot score in time that can only be a good thing.
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Post by jounisii on Sept 2, 2015 9:22:48 GMT
At least Squiggy has read some of the stuff I've written Even tho I don't agree with SB and pro. Possibly on secondary ballhawk. I have my experiment on in OCC with 2 wrestle leapers. But they are both fairly young, so can't say anything definate yet. But to your question, Nate. As suggested by Squiggy, at least one of them should be build as a wrestle leaper. You might consider doing 2 of those pieces. But if you roll dubs early on one of them (1st or 2nd skill), take MB and make him a wrestle killer. I've talked about those pieces a lot in earlier posts. Just scroll back a bit. The way I play the ballhawk is to keep him behind screen but close to the cage. If the cage switches, you can easily follow it with your speed. And when I get a decent 1d blitz on BC, he springs into action. Keeping him as safety ain't the idea, since he might be too far from the action. I don't play with safety anyways (well, sometimes I drop a player, but it's very rare), since pros have the mobility and speed to react to breaks from the cage. And there's a fundamental flaw in the idea of keeping those defensive threats on the side lanes to block those. You want the cage to run to 1 side. That's why I don't defend sides fiercely. Strong center makes oppo cage to choose a side they wanna advance on. That 1 side can be defended with way less men than center. When the side is chosen by oppo, I'll try to box him in there. Threatening from all sides will slow the oppo's progress almost to halt and that is a good time to strike with leapers if the opportunity didn't come earlier. But that's only 1 way of defending. Depending on the situation I might let the cage go unopposed for a while. I've talked about that earlier. You have to remember, what is the final goal in here. My #1 aim while defending with pros is to make the oppo score too early to leave me time to score back. Defensive TDs are a plus if they can be scored. With the threat wrestle leaper provides, that #1 goal can ofter be achieved. Looking at the team, some interesting (read bad) skill choices. Roster in the OP if the rest of you wanna take a look. JU on blitzers as a second skill might be a good choice. I've never gone that way (ie JU on blitzer), but I can definately see the benefits and it combos well with sidestep. Gotta try sometime. But what on earth are those catchers doing with diving catch?!?!?!?! They are already the best catchers in the game. Absolutely no reason to give them a super marginal skill, which basically never comes into play, while they both could blodge now and be far safer. And eating less rrs. Ask, buddy, if in doubt. I hope this helped a bit.
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Post by Nthomas on Sept 8, 2015 12:40:10 GMT
Had a really brutal match with dwarfs, last week. Kinda took me down a notch. Video is uploaded for review. My Archer's held on for the win, though it was a costly game. So, here is where I would like to hear about retooling this team post injury. How do you reshape your teams? An what type of things do you look for when determining where paths to take in the rebuilding process?
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Post by Nthomas on Sept 8, 2015 16:18:32 GMT
Back to Back, brutal matches lost another two ... this time to a seasoned, and veteran player ... final score 3-2 lost for the Archer's. Let the rebuilding begin.
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Post by jounisii on Sept 8, 2015 21:46:46 GMT
I wouldn't do much with the team currently. That AG3 thrower has to go tho. Otherwise I'd keep the team.
In the future, get more of those lino skills I've talked about, including wrestles as well as on catchers. The next thrower I'd go the defensive way starting with blodge unless he rolls dubs or stats.
Where are those matches uploaded? I'd recommend setting up your own league(-s). Matches are way easier to find from those leagues than from among thousands of auld matches...
But will take a quick look when I have more time in my hands.
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Post by jounisii on Sept 9, 2015 12:11:49 GMT
Match against dorfs: I don't ever use cKnoor set up. You don't actually protect any of your players. Ziggurat is better if you wanna make penetration to your backfield more difficult. Naturally no need here against fatsos.
Still making those 1d blocks and blitzes. If you don't stop doing that regularly, you won't win big thingies. 1st blitz, there was 2d for catcher. Same a turn later and you suffered a turnover when there was free guys for assists. You dug your own hole there. But luckily dorfs did wanna play pass play and they failed several times. You didn't use very obvious stall on T4.
No point apoing linos early unless they are really good. You have much better players to protect. Missused JU soon, no blocking. You could have gained good side control after that and blitz there. Silly and difficult dodge in with skilless lino. Time the aggression. Better turn5 when you finally boxed the dorfs. Would have tagged runner with ball. Almost forced blitz backwards with time running out. You should have been able to surf more, if you had started blocks with thrower on T6. I would have surfed more when the stop was secure on T8.
A bit too risky score at the start of 2nd. Do more pass, handoffs. 2 catchers on the same side screened. You can use other players as well.
Too aggressive tagging in the end caused you more injuries than needed. Why try to dodge out from gazillion TZs on T16? They don't foul if they wanna score.
Now, look at the match replay yourself and check what I'm talking about. Then watch the high elf match and say what you did wrong. Keeping in mind the points I just made. After that I'm gonna take a look myself.
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Post by Nthomas on Sept 9, 2015 14:37:30 GMT
Just got finished uploading a Chaos Dwarf game. Another very painful game. Personally, I think I just got lucky at the end.
I'll submit a report card for myself on the last 3 games. Next
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Post by jounisii on Sept 9, 2015 15:25:59 GMT
Pls, create your own leagues - took me several minutes to find the right games amonst all that auld crap.
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Post by jounisii on Sept 10, 2015 12:12:03 GMT
Yo asked some team buils - here's some: My very banged up OCC team. Rebuild phase going on. My nagg team doing OCC challenge thingy. My Bronze team in here just beginning. My reigning OFL champion pros. They lost some linos and their most important player, Tina 1Turner (ST, MB, Wrestle, Leap, Dodge), since then. Probably won't make the play-offs this season since they're in a very tough division (FU Ceru if you read this). These teams have all 1 common, but not-so-usual nominator, wrestle leap catcher
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Post by jounisii on Sept 10, 2015 12:18:26 GMT
Almost forgot these, my MHI team: More wrestle leaping
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