|
Post by goodpass on Aug 11, 2015 8:54:30 GMT
Nthomas, Lineman of the Humans are 50.000 gold and have 6-3-3-8 and can pick General skills without extra cost only.
So as they are cheap and adding extraordinary stats or skills increases their cost the assignment is to add three General skills for the following duties, to keep the cost low.
A Scrimliner. to man the LOS ( Line Of Scrimmage )
A designated Kicker ( Do not place him on the LOS ! )
A Fouler, to have the ability to do some damage at opponents that are down.
A Sweeper, to operate as a last man near the own endzone.
A Flanker, a lineman that operates mostly in the widezones.
A Cageholder, to be part of one of the corners of the cage.
A Ballraider, to hit the opponents ballcarrier.
As those lineman probably have to do a combination of all those task it is good to keep that in mind while picking skills. ( Remember you loved Block, embrace your love )
It's also worth thinking about the number of them you want to field as you have already 11 Positionals, do you dislike the brittle catchers, the boneheaded Ogre or only need one thrower and perhaps you even think cutting on blitzers is wise, it's all part of being a coach of a human team. Having cheap players probably makes they are at the frontline, that's where expendables are found mostly. It's you that decides how many start on the bench. A bench of 3 lineman, a rookie, a lvl1 and a lvl2 is 210.000 teamvalue. Having men on the bench makes you can replace players that are send off, KO or injured at the start of the next kick off. So it gives some durability to the team, it also gives away inducements, that's the rope you are walking on.
|
|
|
Post by Nthomas on Sept 2, 2015 21:24:56 GMT
Human Linemen: ~the Ballraider~ those extra linemen able to step-in should you loss a Blitzer - skills: Block, Strip Ball, and Tackle
~the Cageholder~ for those linemen whom play a larger roll in the running game - skills: Block, Dauntless, and Fend
~the Designated Kicker~ a special piece, seeing how there is only one - skills: Block, Kick, and Wrestle
~the Flanker~ sets and supports blocking - skills: Block, Fend, and Tackle
~the Fouler~ a special player piece only one - skills: Block, Dirty Player, and Fend
~the Scrimliner~ makes the bread and butter blocks - skills: Block, Dauntless, and Tackle
~the Sweeper~ commonly are the clean up guys - skills: Block, Frenzy, and Tackle
|
|
|
Post by goodpass on Sept 3, 2015 5:17:31 GMT
Human Linemen: ~the Ballraider~ those extra linemen able to step-in should you loss a Blitzer - skills: Block, Strip Ball, and Tackle
~the Cageholder~ for those linemen whom play a larger roll in the running game - skills: Block, Dauntless, and Fend
~the Designated Kicker~ a special piece, seeing how there is only one - skills: Block, Kick, and Wrestle
~the Flanker~ sets and supports blocking - skills: Block, Fend, and Tackle
~the Fouler~ a special player piece only one - skills: Block, Dirty Player, and Fend
~the Scrimliner~ makes the bread and butter blocks - skills: Block, Dauntless, and Tackle
~the Sweeper~ commonly are the clean up guys - skills: Block, Frenzy, and Tackle
The Ballraider and Sweeper have with Wrestle ( for Block ) more opportunity to get the ball loose. The Kicker has already a skill you do not use often so giving him Block and Wrestle is a bit over the top.
You picked Block as a first skill for all and that is great.
Lineman are commonly used as cheap markers, giving them Fend makes they can withstand the Frenzy of enemy Bruisers with the added advantage they get free of contact sometimes. That makes they can pick who they mark in your own turn. Dauntless gives them the ability to make Blocks against stronger opponents, if that is supported by assists your team is able to do some serious blocking.
|
|