Now its time for the main guys of the team.
Blitzers
These guys should be the ones throwing most of the blocks for your team. They are the ones that will probably be in the mix of things and the most critical in regards to your team's effectiveness. Never, ever, ever, go into a game with less than four if you can avoid it!
Blitzer stat increases:
Strength = always
Agility = maybe
Movement = Never
Armor = rarely
Strength is important as Humans have a big lack of it and is needed for helping your run game. Agility is a maybe as agility is also a big lack of too! And with four Blitzers, you might be able to get by with getting one for an increase... Up to you though as agility does add considerably more to your tv!!!!
Blitzer skill increases:
1) Mighty Blow and Guard/Dauntless
2) Mighty Blow and Guard/Dauntless
3) Piling On
4) Stand Firm
5) Open
6) Open
The reason why I leave 5 and 6 open is because that is where I change things up. And those two will be in the list of possibilities below. Blitzers are the pounders on your team. They are the ones that will be your go to guys to get an opening somewhere in the opponent's defenses for you to pass or run through. I find that these guys are usually the least likely to actually blitz the ball carrier as they are more in the scrum of things and Humans are not known for doing a lot of dodging... so with that said, on to the list of possibilities.
-----------------1---------------------2--------------3-----------4-----------------5--------
5) Dodge (doubles)------------5) +1 Strength---5) Grab----5) Shadowing---5) Jump Up (doubles)
6) Tackle/strip ball/wrestle--6) Frenzy--------6) Tackle--6) Pass Block--6)
Category 1 is more to the general blitzer type for generally more agile teams. Having dodge allows you to be more mobile and can help with adjusting your offensive strength somewhere more needed. Defensively, this allows him to be a more effective blitzer.
Category 2 is about focusing more on the smash type of blocker. With a higher strength, he becomes a more capable and lethal blocker.
Category 3 is about repositioning the opponent to maximize more blocks against said player. And also helps against nullifying that damn Side-Step!
Category 4 is more of a sneaky build. Most opponents won't look at the player that they are trying to dodge away from or to see if you have pass block. This will allow you to possibly reposition your player and/or to cause a rare turnover possibility!
Category 5 is a build that keeps this player active as much as possible. Picking that 6th skill is a tough one and can vary. So I left it blank so you can/must decide!