|
Post by Hudd on Sept 4, 2015 8:07:38 GMT
My infamous wardancer is now a super star. She failed 2 TDs with a GFI into the endzone on 73spp, but has finally made it!
She has
Frenzy +MA +MA SS
Rolled a normal roll.
I am thinking:
Sprint - Makes the old Juan Turner very easy, more useful with the play-off format than normal, but not much use otherwise
Shadowing - Makes her a massive pain in the ass. (even more)
DT - Likewise
Tackle/Strip Ball/Jump Up/Sure Feet/Fend are all possibilities, but I think I am most keen on the first three.
|
|
|
Post by Squiggy on Sept 4, 2015 10:20:47 GMT
Shadowing with ma10? The thought makes me slightly moist...wouldn't it make it even more likely that people will just punch her instead of dodging away though?
|
|
|
Post by Hudd on Sept 4, 2015 10:34:38 GMT
Punching her will be the only option - not many ball carriers have Tackle though, so she can be quite hard to punch!
|
|
|
Post by havol on Sept 4, 2015 21:06:11 GMT
Sprint gives you the 'natural' 1TTD threat, sure. I think the skill is a bit 'wasted' if you give her sprint. Especially as you field plenty of catchers who are already equipped.
Shadowing would be a beast for her. Even GR's would struggle to get away... If you can handle the idea of her getting hit more often than before, then go for it.
I don't really think you have much trouble scoring as it is... I'd select Shadow.
|
|
|
Post by Hudd on Sept 5, 2015 9:44:51 GMT
Yep, I am sold on not taking Sprint now, Sure Feet would be better offensively. I only need 1 push with SS anyway.
I do keep thinking DT would be better than shadowing though...
|
|
|
Post by jounisii on Sept 5, 2015 15:53:17 GMT
Huddster, Huddster... And folks. Shadowing and DT implies that she would tag peeps. IMHO that's not the way to use dancing gals. I dunno how you use her. The 2 things that come into my mind are tackle and sure feet. Tackle is actually better marking skill than DT. Given that it provides you more when blocking peeps. I actually would be tempted to take SF. Better 1turning and general BS with 12 space range of her. Your initial thoughts: spring is to make a natural 1turner, which is cool. Not generally her role tho. I just contradicted myself Shadowing would force oppos to punch you more. Do you want that? Shadowing can often be played around as well (by hand off, when you think about the ones who would actually try to dodge from you). DT is the same. You invite hits. Sooner or later she will fall... for good. There's some more confusion to you.
|
|
|
Post by Hudd on Sept 5, 2015 18:06:13 GMT
Shadowing is so tempting because of the movement, but am I really going to use it much...?
I was thinking of her sprinting into opposition territory and tagging the ball carrier before they have chance to cage up.
I might just take Jounisii's advice for once. The more I think about SF the more I think I could use that all the time... Then I think about my OCC skinks who regularly lost games by doing one SF too many!
|
|
|
Post by jounisii on Sept 5, 2015 18:35:13 GMT
Shadowing is so tempting because of the movement, but am I really going to use it much...? I was thinking of her sprinting into opposition territory and tagging the ball carrier before they have chance to cage up. I might just take Jounisii's advice for once. The more I think about SF the more I think I could use that all the time... Then I think about my OCC skinks who regularly lost games by doing one SF too many! Lols.
|
|
|
Post by Hudd on Sept 8, 2015 20:06:27 GMT
I went with Sure Feet. VRRRRRRRRRRRRRROOOOOOOOOOOOOOOOOOOOOOOOooooooooooooom!
|
|