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Post by comfort_eagle on Sept 10, 2015 14:19:42 GMT
Hi lizard fans (and there seems to be more now than ever) - I'm after some more of your sagely advice:
My MinMax Machine debut Iron has earnt a new skink his first level up: boxcars!
I already have a block, sure hands skink for ball duties. The others are all annoying diving tackle, side-steppers (or on their way to be such).
Do I take the str? Or is another skill more useful? (my last str3 skink lasted only a few games before he was blown into oblivion by one of AA's crazed goblin bombers... he was,however, pretty awesome while he lived...)
Feedback welcome.
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Post by jounisii on Sept 10, 2015 14:38:39 GMT
Sack him.
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Post by shaunuthun on Sept 10, 2015 14:39:05 GMT
Now I'm not a lizard coach so I don't know what I'm saying but potentially wrestle? Kind of a ball sacker? St2 might not be the best for that purpose tho... St3 stunty players are real fun but opponents will probably sic their mb tackle pieces on him and he still has the same chance to die as a st2 skink just makes it a lil harder to get a three die block on him.
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Post by parrigan on Sept 10, 2015 16:20:52 GMT
I have decided next time I have a skink roll 12, I'm skipping ST and taking the double. Lizzies have plenty of big pieces, ST3 skink feels like bloat unless it's already a star skink... If Rama rolled +ST I'd be all over that. But there are all kinds of useful doubles for skinks: sure hands, block, kick, DP, even HMP if you're feeling crazy.
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Post by Hudd on Sept 10, 2015 16:29:04 GMT
For a rookie, you now have the chance to build an unbelievable sacker that can go anywhere. You need wrestle too to be really great.
Don't pass on the ST!
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