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Post by parrigan on Sept 10, 2015 16:29:55 GMT
So... The Yoricks...
My JU zombie just rolled doubles again. I was planning to give him wrestle, but the second double may have thrown a wrench in that plan. What to do with those shiny doubles? My first instinct is MB or guard, but then I got to thinking... maybe DT makes him a nice unexpected defensive piece? With JU he can still get up and get back in the fight (kinda- he's still a zombie).
What do you think? Any other good combos I'm missing?
For context, the rest of the team:
Golem - MB/block Golem - MB Zombie - block/guard Zombie - block/dauntless 3 Zombies - block Zombie - DP 7 Zombies - rookie
Started with 16 zombies, replaced two dead ones with golems, will replace others if/when they break with more positionals (wights, then wolves, then ghouls).
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Post by Squiggy on Sept 10, 2015 16:34:58 GMT
So... The Yoricks...
My JU zombie just rolled doubles again. I was planning to give him wrestle, but the second double may have thrown a wrench in that plan. What to do with those shiny doubles? My first instinct is MB or guard, but then I got to thinking... maybe DT makes him a nice unexpected defensive piece? With JU he can still get up and get back in the fight (kinda- he's still a zombie).
What do you think? Any other good combos I'm missing?
For context, the rest of the team:
Golem - MB/block Golem - MB Zombie - block/guard Zombie - block/dauntless 3 Zombies - block Zombie - DP 7 Zombies - rookie
Started with 16 zombies, replaced two dead ones with golems, will replace others if/when they break with more positionals (wights, then wolves, then ghouls).
piling on!
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Post by Hudd on Sept 10, 2015 16:45:42 GMT
Sidestep.
(guard, seriously)
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Post by Squiggy on Sept 10, 2015 17:47:11 GMT
On a more serious note, guard or dodge for me. Dodge would make him an utter pain to knock down and allow jump up to emphasise his duties even more. And guard, you can never have too much guard.
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Post by shaunuthun on Sept 10, 2015 18:11:02 GMT
Strong arm probably be your best bet I rekon.
Oh even better HMP!
nah for realises Guard or the diving tackle idea is good but I question how often he will get to someone who desperately needs to dodge away
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Deleted
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Post by Deleted on Sept 10, 2015 18:30:41 GMT
Guard
You should have taken it before. Now you get a second chance. Don't waste it.
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Post by parrigan on Sept 10, 2015 19:30:15 GMT
Guard You should have taken it before. Now you get a second chance. Don't waste it. He's a Yorick. Yoricks have no regrets.
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Post by comfort_eagle on Sept 10, 2015 21:36:19 GMT
My money's on dodge. If he's gonna do LoS work, it could be awesome to get the classic dodge, fend, wrestle combo, which would work even better with jump up. If he's not on the line... how about a specialist zombie who can frenzy, or grab?
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Post by Hudd on Sept 10, 2015 22:30:30 GMT
Dodge and jump up? How about leap?
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Deleted
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Post by Deleted on Sept 10, 2015 22:42:18 GMT
I was about to say the same as Hudd. dodge won't make him any better than a blocking zombie for 40TV more. Guard will make your entire team of terrible players better. 31 SPP for wrodge or blodge is so far off I wouldn't count on any of us living long enough to see it , and even then he'e just 120TV fodder GUARD, Anything else is just lipstick on a pig
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Post by comfort_eagle on Sept 10, 2015 22:47:13 GMT
In the short term, guard is prolly the best... I just enjoy toying with the possibilities of long term unorthodox development.
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Post by parrigan on Sept 11, 2015 0:11:32 GMT
Ok, I've given up on some of the crazier ideas and guard makes a lot of sense, but...since he already has JU, do those two skills have decent synergy? How does one help the other? Remember, there's lots of zombies here so I'll have plenty more chances to roll doubles.
Honestly I'm leaning more toward MB at the moment... just like guard, MB tends to be in short supply on necro teams.
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Post by havol on Sept 11, 2015 1:17:08 GMT
Mb all the way. Let's you hit back harder after he gets knocked down.
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