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Post by parrigan on Nov 23, 2015 20:48:03 GMT
...just reached level 5 and rolled normals. Up until now levels have been pretty straightforward for the Fringe, particularly their blitzers. As of now the blitzers look like this:
Harry: MB/guard/tackle/?? Louie: MB/guard/tackle Ricky: MB/guard/tackle/-MA Max: MB
As you can see, a bit of a pattern has formed. My plan is probably to break form with Max nd turn him into a dedicated killer (PO/frenzy/tackle - JU on doubles).
But what to do with old Harry? I'm considering many options:
1) Stand Firm - boring but very useful. 2) Piling On - make him more murderous, but at the cost of losing his guard occasionally and attracting lots of unwanted attention from boots and claws. 3) Frenzy - good for surfing, second chances on blocks, making holes - but bad for positioning and even riskier than usual without rerolls. 4) Grab - opens up some interesting possibilities, but kinda boring and ogre already has grab. 5) Fend - keeps those frenzy/PO guys off him (usually), stops advances, and may save a few dodge attempts - but doesn't quite feel useful enough on old Harry. 6) Dauntless - would be more interesting outside CC, but there aren't many high ST pieces in the Hospital. 7) Strip Ball - have Freaky Freddie to do that job, and he's pretty good at it with MA9 and dauntless. 8) ??
Any recommendations? Right now I'm leaning toward one of the 3 ST skills, most likely SF, but I'm open to ideas.
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Post by Squiggy on Nov 23, 2015 21:30:05 GMT
I'm noticing more fend and wrestle appearing recently in cc. Considered juggs?
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Post by parrigan on Nov 23, 2015 21:58:52 GMT
I had not considered juggs, but it's definitely worth adding to the list.
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Post by Deleted on Nov 23, 2015 22:57:50 GMT
I'm inclined to agree with SF. It has the best synergy with his other skills, especially when nobody can reroll pushes or failed dodges.
PO would be the best choice if Harry didn't have guard, or even better if he already had JU.
I would say if you want a POMBer; PO, Juggs, Frenzy and Tackle (and hopefully JU) in whatever order, would be best on that lvl2 blitzer you have.
#3 through #8 aren't useful enough to merit consideration yet imo.
In short, this isn't the right guy for PO, frenzy, or the others. Wait to roll doubles for JU on one of the other blitzers, or just skip guard with Max Damage and go straight to the kill-skills. Otherwise SF is the right pick.
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Post by DocOz3000 on Dec 6, 2015 4:48:32 GMT
I'm sure this has already been settled and is old news but I would have suggested Grab...
I like grab on my Guard Blitzers great for opening cages stops Side Stepping madness and sets up 2nd chance blocks
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Post by parrigan on Dec 6, 2015 14:52:26 GMT
Ended up going with juggs, lots of wrestle in CC these days - next blitzer with the MB/tackle/guard build will probably take SF.
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