Post by nails on Dec 7, 2015 12:57:23 GMT
Your main fence has contacted you, Mordheim is ripe for the plunder, he wants you to gather 100 tons of wyrdstone yesterday, he has the buyer all lined up! Bad news he's heard other fences have heard about this buyer and are sending their own warbands in to get the wyrdstone, and the buyer is only going to pay the first fence to provide the goods! Get a move on!
The first warband to hit 100 tons of wyrdstones wins. If multiple warbands hit the figure at the same time, the one with the most wins, in the case of a tie then the campaign continues for another day (week).
Before the start of each week, each player must message the admin (me) details of which area they want to attack, the area must be connected to an area they control. Each player can also nominate one area they currently control where they have prepared an ambush if any other player dares attack them. If no message is sent then the player cannot attack that day (week). If a player attacks an empty area they just capture it without a fight unless another warband also tries to attack the same area, in which case they fight eachother.
Once the day (week) begins all attacks are announced on the forum by the admin.
Players have a week to arrange and play all their fights, should they have more than one than they can fight them in any order they chose.
If 2 players are attacking the same target then they must fight eachother, with the winner player the defender. Extra time may be allowed if needed
Both players will post the result on the forum.
If a fight is not played then the admin will decide the winner based on how much each player has tried to get the fight played.
All games are to be played with specific settings as outlined at the bottom of this post.
Players are free to form alliances etc, but there can be only one winner.
Once all fights are complete admin to update the map with current area control.
Once all fights are complete admin to calculate each warbands current wyrdstone amount and their predicted income next week if they do not lose or gain any areas. (To help players spot who’s winning)
If one or more players have hit the target wyrdstone then the player with this highest amount wins. In the case of a draw then the campaign continues for another week until there is a clear winner. (Which could allow other warbands to pull ahead)
Players are not allowed to play campaign missions, or any other contest skirmish fights outside of the ones determined in the campaign. They are free to end turns as needed to get smuggler payments and let warband members heal. Just dont forget you are eating into the time to get the wyrdstone shipments fulfilled in game.
Should a player with to restart his warband, he is free to do so. He should create a new warband, he may then play campaign missions up to a maximum of the current campaign day number - 1. for each mission he plays his warband loses 3 wyrdstone points from his total score.
GAME SETTINGS:
Unless listed below, settings are to be left on the default.
Map Selection:
8 areas have specific maps assigned to them, if a fight takes place here then the map listed is used:
Area 25: Quayside
Area 34: Temple Of Sigmar
Area 11: Great Library
Area 17: Marketplace
Area 38: Middle Bridge
Area 26: Raven Barracks
Area 31: Statue of Gotthardt
Area 7 : Count Steinhardt's Palace
If one player is attacking another then the defender chooses the map from the ones listed below, should multiple players attack the same player, then the same map is used for all the fights:
Merchant Quarter Map 1
Merchant Quarter Map 2
Merchant Quarter Map 3
Merchant Quarter Map 4
Noble's Quarter Map 1
Noble's Quarter Map 2
Noble's Quarter Map 3
Noble's Quarter Map 4
If two or more players are fighting over an empty area then a map will be randomly assigned by the admin.
Roaming Monster:
The player with the lower rating can choose either none or random.
Backtracking:
This is to be set at 3, to help make it more realistic and make perception skill more useful. This number my change after we're tried it.
Deployment:
If a player is attacked in an area where he has setup an ambush, then he may choose the deployment (suggested deployments are: Ambush, Pillagers, Sneak Attack), otherwise it should be left on random
Auto-Deploy:
If a player is attacked in an area where he has setup an ambush then he may chose to set this on or off, else it must be set to off.
Winning Conditions:
Extra Objectives
The first warband to hit 100 tons of wyrdstones wins. If multiple warbands hit the figure at the same time, the one with the most wins, in the case of a tie then the campaign continues for another day (week).
Before the start of each week, each player must message the admin (me) details of which area they want to attack, the area must be connected to an area they control. Each player can also nominate one area they currently control where they have prepared an ambush if any other player dares attack them. If no message is sent then the player cannot attack that day (week). If a player attacks an empty area they just capture it without a fight unless another warband also tries to attack the same area, in which case they fight eachother.
Once the day (week) begins all attacks are announced on the forum by the admin.
Players have a week to arrange and play all their fights, should they have more than one than they can fight them in any order they chose.
If 2 players are attacking the same target then they must fight eachother, with the winner player the defender. Extra time may be allowed if needed
Both players will post the result on the forum.
If a fight is not played then the admin will decide the winner based on how much each player has tried to get the fight played.
All games are to be played with specific settings as outlined at the bottom of this post.
Players are free to form alliances etc, but there can be only one winner.
Once all fights are complete admin to update the map with current area control.
Once all fights are complete admin to calculate each warbands current wyrdstone amount and their predicted income next week if they do not lose or gain any areas. (To help players spot who’s winning)
If one or more players have hit the target wyrdstone then the player with this highest amount wins. In the case of a draw then the campaign continues for another week until there is a clear winner. (Which could allow other warbands to pull ahead)
Players are not allowed to play campaign missions, or any other contest skirmish fights outside of the ones determined in the campaign. They are free to end turns as needed to get smuggler payments and let warband members heal. Just dont forget you are eating into the time to get the wyrdstone shipments fulfilled in game.
Should a player with to restart his warband, he is free to do so. He should create a new warband, he may then play campaign missions up to a maximum of the current campaign day number - 1. for each mission he plays his warband loses 3 wyrdstone points from his total score.
GAME SETTINGS:
Unless listed below, settings are to be left on the default.
Map Selection:
8 areas have specific maps assigned to them, if a fight takes place here then the map listed is used:
Area 25: Quayside
Area 34: Temple Of Sigmar
Area 11: Great Library
Area 17: Marketplace
Area 38: Middle Bridge
Area 26: Raven Barracks
Area 31: Statue of Gotthardt
Area 7 : Count Steinhardt's Palace
If one player is attacking another then the defender chooses the map from the ones listed below, should multiple players attack the same player, then the same map is used for all the fights:
Merchant Quarter Map 1
Merchant Quarter Map 2
Merchant Quarter Map 3
Merchant Quarter Map 4
Noble's Quarter Map 1
Noble's Quarter Map 2
Noble's Quarter Map 3
Noble's Quarter Map 4
If two or more players are fighting over an empty area then a map will be randomly assigned by the admin.
Roaming Monster:
The player with the lower rating can choose either none or random.
Backtracking:
This is to be set at 3, to help make it more realistic and make perception skill more useful. This number my change after we're tried it.
Deployment:
If a player is attacked in an area where he has setup an ambush, then he may choose the deployment (suggested deployments are: Ambush, Pillagers, Sneak Attack), otherwise it should be left on random
Auto-Deploy:
If a player is attacked in an area where he has setup an ambush then he may chose to set this on or off, else it must be set to off.
Winning Conditions:
Extra Objectives