|
Post by havol on Jul 23, 2016 18:53:14 GMT
Gents,
I need some perspective. My Big Crunch team got promoted too quickly, I think. I am currently holding my own with two matches to go in the season. 2-1-2 with HE's and CD's still on the schedule. Due to some stat-boosts and doubles rolls that I just could not pass up I am on the verge of starting to give away sizeable amounts of inducements in the coming matches. What's compounding things is that after my match today (I came away victorious against the div leader) I got 3 skillups; two of which are doubles rolls.
Currently, I have enough dodge and wrestle spread throughout my team. the highlights are listed below:
Thrower: AG5, accurate
Catcher 1: wrestle, guard (he was my fist skillup with wrestle, then rolled dubs and I could not pass up)
Catcher 2: ST4, dodge, wrestle
Catcher 3: block
Catcher 4:
Blitzer 1: blodge, AG5
Blitzer 2: MB, awaiting double-roll skill selection
lino 1: ST4, dodge, awaiting double-roll skill selection
lino 2: dodge, guard (MA bust)
lino 3: AG5, dodge (MA bust) Apoth rights revoked
lino 4: AG5, dodge
lino 5: wrestle, awaiting regular skill selection
team has a FF of 7, 3 RR, 1 apoth
currently sitting at TV1850ish before the skill selections
My questions are these:
do I ignore the dubs for the blitzer and take dodge or tackle? Do I take the dubs and go with PO? do I ignore the previous and take guard?
do I ignore the dubs for the lino and take block/wrestle? or do I select guard?
do I ignore the regular skill for the wrestle lino (dodge or tackle, I mean) and take DP? DP was fantastic on my last player until he got a case of death... Do I ignore both for kick? I've been using this player and the rookie catcher as my foulers last two matches.
If I only rolled 'regular' skillups, I would have selected tackle for the blitzer and wrestle lino as I have none. The ST4 lino would have got block or wrestle.
What are your suggestions?
|
|
|
Post by Hudd on Jul 24, 2016 8:31:28 GMT
HE don't care about wizards - on offence, drop deep in your own half, with at least one guy nearby in case of lightning bolt, and pass your way to a TD when the time comes. So jam up your TV. It will soon be knocked down again... I would go for: Blitzer 2 - PO. Means you can take a slow approach to defence. If you can keep up with the CAS, and make it say a 9 vs 9 game towards the end of the half, opponent will really struggle to advance and not leave gaps for your AG5 guys to exploit. lino 1 - Guard. lino 5 - Kick. You only have a squad of 12, too small a squad to be thinking of fouling. Dodge if you already had kick. I would take DP on a first skill lino with a bigger squad - at higher TV at least, where other teams have POMBers that need taking out...
|
|
|
Post by havol on Jul 24, 2016 16:59:33 GMT
Took PO and guard, respectively.
I'm giddy at the thought of a killer elf. JU on natural rolls, good range, etc.
One of the drawbacks to this team is that I have so many juicy targets, who do I prioritize for protection? Who do I choose to leave semi exposed on the setup? Decisions, decisions, y'know?
|
|
|
Post by Hudd on Jul 24, 2016 19:52:27 GMT
I have a Lino with MB/PO/Tackle in my UKBBL HE team - he is awesome! He will be the number one target though...
There is a problem for your team - who on earth do you put on the LoS? I try to keep a few low level linos for LoS duty, and have started passing up +AG on linos too - they don't really have the speed to take advantage - also they take ages to level up, and Ag5 is only really super awesome once its combined with leap,dodge,tackle,wrestle... A lineman is just never likely to get there with so many faster / hittier players on your team.
|
|
|
Post by havol on Jul 24, 2016 21:23:47 GMT
My los players have been a mix of the +ST lino, the guard lino, the wrestle lino, and now the MA busted +AG lino. I had a wrodger and another dodge lino that used to take that duty, but they've since expired.
I'm considering sacking the MA bust for two rookies. My TV will only go up by 10 and will give me a deeper bench. I was in dire need of such my first 3 matches. Two killer chaos and a nicely developed UW side. Won against the UW, and lost the other two(one due to a failed 2+dodge with rr).
Currently, apoth privilege rests with the +ST catcher and +AG blitzer.
|
|
|
Post by havol on Jul 24, 2016 21:32:50 GMT
The guard linos usually get 'stuck in' around the scrum at the los and then try to detach once they can dodge free. The wrestle/guard catcher goes to the area I try to exploit along wth whom ever I bring to blitz with. After the initial turn or two of defense, I do my best to limit my opponent to only his blitz while keeping a column defense in front if his drive. When I have 10-11 players, it works wonderfully. When I can only field 7-8 against 10-11, bad things happen
|
|
|
Post by DocOz3000 on Jul 25, 2016 15:18:28 GMT
Two things; 1. Lino O #3 should be sacked since, with the Stat bust, he's kinda lame and serves little purpose once the action starts... considering what he's adding to TV that is. Two new lino O's would be a better value...
2. You better hope they never start drug testing in that league because this team won't just piss hot, they'll melt the specimen bottles!
|
|
|
Post by Hudd on Jul 25, 2016 17:54:42 GMT
They've clearly been drinking what PPE have been drinking!
|
|
|
Post by havol on Aug 4, 2016 1:08:51 GMT
Allright, new set of skillup questions... Before last match I sacked the MA busted lino and hired a rookie. Worked out well and helped limit inducements so my opponent didn't buy some bribes to continue to foul my players. I distributed the TD's where they should have gone and Catcher's 1 and 4 skilled up. Catcher 4 is a rookie and rolled 11... +AG or a regular skill. Catcher 1 rolled dubs. <sigh> I was definitely going to select dodge here on a regular roll. Would you take the +AG? I'm thinking yes, though it will mean that he won't live that long. Otherwise, I would have selected dodge or block (building the general use/Defensive catchers now blodge/SS/DT) for Catcher 1, is there a dub skill worth considering? SF, maybe? MB would be great, but not with wrestle, I think. My next match is against a developed Chorf side. 3 very developed blockers, 3 nice hobgobs (1 is +AG, 1 is +ST, and the other is blodge/SH). The two Bulls only have block and one is +AG. He's sitting at TV 2070 and I'll come in around TV1700 after skillups and a loner. Sadly my +AG thrower and ST4/dodge/guard lino is MNG. I'm looking to secure a draw at worst to avoid the possibility of relegation. Currently sitting in 2nd
|
|
|
Post by Hudd on Aug 4, 2016 8:28:10 GMT
Ag5 catcher - yes please. Their extra movement really combines well with the extra AG. Wrestle, dodge, tackle and leap.
The other one, I would ignore the double. I prefer Stand Firm to SS on a blodge diving tackle guy, but on a guard guy, SS is just as good. Nerves of steel? I'd go for dodge.
|
|
|
Post by DocOz3000 on Aug 5, 2016 4:06:29 GMT
Can't go wrong with +AG on the catcher, the dub roll is problematic, I like MB, especially vs a whole team of AV9 Chorfs and it has the chance of making it a nightmare vs AV7 HobGobs with out Dodge, but SF is really nice too in the long run...
Having Wrestle/Guard already is the only factor that kinda makes me think twice, since this guy is so "uber" defensive I really want to keep going down that road you've already started him on. So, based on that SS/SF might just be your main options.
The dub skill is only going to up your TV by +20 over a normal skill up, I don't think it's worth not taking it. Dodge isn't going to be a real factor in your next match vs a team with 6 Tacklers anyways...right?
|
|
|
Post by havol on Aug 5, 2016 12:58:07 GMT
So, I selected the +AG and dodge, respectively.
I did come to my senses with the +AG. Wrestle, then leap for him. And since I have two other players that will likely be around the scrum with AG5 also, I think ball retreval will be more than likely.
Dodge may not help too much this match, but I'm thinking long term. SS next on a regular roll.
|
|
|
Post by havol on Aug 5, 2016 12:59:06 GMT
Oh, and the MB/PO has been excellent! 5 cas in the last 6 matches for him. Two last match alone! The PO has given my opponent something more to think about. Target the killer or the +AG guys??
|
|
|
Post by DocOz3000 on Aug 6, 2016 5:10:21 GMT
Oh, and the MB/PO has been excellent! 5 cas in the last 6 matches for him. Two last match alone! The PO has given my opponent something more to think about. Target the killer or the +AG guys?? AG5 elves must die, if for no other reason then to cut down on the elfy BS they are capable of!
|
|
|
Post by Hudd on Aug 6, 2016 8:26:28 GMT
True unless they are mine. I may have to rejoin Big Crunch just to teach these elves a lesson in piling on!
|
|