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Post by gorgrael on Jun 22, 2017 11:43:20 GMT
Hi guys Ive scraped into the Tin semis with my Wood Elf team but now Im realising im over my head and Im stuck on what to do next. I have 7 players remaining, the others had to go because of stat busts. -ma -agility niggles all bad. wardancer no skills rolls 11 on skill up wardancer has strip ball normal skill up catcher no skills catcher rolls 11 on skill up lineman has dodge and agility 5 lineman rolls normal skill up ( thinking kick? ) lineman has guard I have 110k and could get 3 rrs I currently have 2, or should I get a thrower? Im honestly lost and any help would be much appreciated ( Im sure my opponents will not mind being the gents they all are .)
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Post by apolloswill on Jun 22, 2017 13:51:23 GMT
Hi guys Ive scraped into the Tin semis with my Wood Elf team but now Im realising im over my head and Im stuck on what to do next. I have 7 players remaining, the others had to go because of stat busts. -ma -agility niggles all bad. wardancer no skills rolls 11 on skill up wardancer has strip ball normal skill up catcher no skills catcher rolls 11 on skill up lineman has dodge and agility 5 lineman rolls normal skill up ( thinking kick? ) lineman has guard I have 110k and could get 3 rrs I currently have 2, or should I get a thrower? Im honestly lost and any help would be much appreciated ( Im sure my opponents will not mind being the gents they all are .) I would certainly take +AG to wardancer for the leap. I would take tackle on the other wardancer...and yes, kixk on lineman. I would get thrower, but im certain you can argue for reroll. Just so you can get him developed, making passing even more durable.
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Post by tector on Jun 22, 2017 18:17:03 GMT
Linemen are the only elf players who might not benefit from ag5, because they lack skills to use it. Definetely take one on a wardancer and a catcher
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