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Post by comfort_eagle on Oct 23, 2017 2:37:38 GMT
So friends,
One of my skinks has the following:
MV7 (stat busted) ST2 AG3 AV7
dodge block sidestep diving tackle
He's just rolled 5, 5 on another level up. I already have a blodgestep surehands skink on the team. I am tossing up between grabbing:
Guard - to make him a very mobile assist piece Wrestle/Strip Ball - to make him a cage buster + Armour - to keep him alive longer
I don't think I should get the +move to counterbalance his stat bust (seems a little bloaty). Is there anything I've missed? (is there a case for leader/kick/pro?) What would you do?
comfort
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Post by havol on Oct 23, 2017 3:49:25 GMT
What's wrong with having two sure hands players on the team?
I would dissuade you from taking wrestle as it just seems wrong. Guard is very interesting, but as developed as your Lizards are, is it really necessary?
There may be nothing wrong with taking kick? Your team can surely take advantage of a well-placed kick much like rats or elves, no?
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Post by tector on Oct 23, 2017 4:45:41 GMT
Both fend and tackle are great options, since it improves his abilities as a marker. I don't like sure hands here because it doesn't go well with diving tackle.
I'm also a big fan on shadowing dt skinks, but ma7 might be a problem here.
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Post by Manco on Oct 31, 2017 23:23:24 GMT
Dauntless just for the shits.
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Post by tector on Nov 1, 2017 13:05:32 GMT
Dauntless skink killed my Tomb Guardian last season... They are scary.
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Post by comfort_eagle on Nov 1, 2017 20:18:51 GMT
Gorbag's dauntless skink? Yeah, he's nuts
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Post by havol on Nov 1, 2017 23:56:50 GMT
"Was" nuts. If not mistaken, he's moved on to the afterlife.
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Post by Manco on Nov 2, 2017 0:00:40 GMT
All hail Nuts.
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