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Post by comfort_eagle on Feb 7, 2018 21:38:55 GMT
Here is the repository for all your comments/questions/suggestions for the future. Also let us know if you're just enjoying the ride!
I've included a poll about allowing buying players at any time - am curious for any current coaches with a team in season 0 to let me know how they feel this particular rule is impacting their experience after a few weeks because this was a question that came up many times in rules discussion.
Thanks in advance for your thoughts
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Post by DocOz3000 on Feb 10, 2018 0:35:01 GMT
Stunty "Re-buy" was the only allowed mid-season action allowed in the old Cripple Cups and I don't think it was broken...
Allowing a non-stunty team to re-buy players seems bad to me especially considering the amount of "dead" cash teams generally have in these types of leagues. Keep the re-buying of player to between season re-fills and make teams use that dead cash on stadium upgrades, preferably Astrogranite, free Wizards, Free Bribes or my personal favorite the one that gives +1 to injury rolls to "Surfed" players... Yay, Cripple Cup!!!
Oz
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Post by comfort_eagle on Feb 10, 2018 1:11:15 GMT
Everyone has said as you have pre season... I'm curious to see how it actually plays out... Can we revisit this after a few MDs? So DocOz3000, you might be right, but do you mind shelving your opinion and poll vote until after a good few weeks?
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Post by DocOz3000 on Feb 10, 2018 5:42:30 GMT
Everyone has said as you have pre season... I'm curious to see how it actually plays out... Can we revisit this after a few MDs? So DocOz3000 , you might be right, but do you mind shelving your opinion and poll vote until after a good few weeks? np buddy... I'm part elf after all... Dark Elf, but elf none the less... I can sit on a shelf with the best of them...heh
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Post by comfort_eagle on Feb 12, 2018 1:54:14 GMT
OK, so first MD under almost everyone's belts - what do we think? Initial impressions?
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Post by havol on Feb 12, 2018 2:52:16 GMT
A bit mixed on my end. Mixed race teams are soo unbalanced that it’s hard to pin down how to bring some balance to the matches. Very small sample size so far, I know. And maybe that’s the mayhem that we’ll have to embrace with this. I’ll keep you posted.
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Post by comfort_eagle on Feb 12, 2018 7:03:25 GMT
Parrigan and I played our first game today and I got the dose of cripple cup madness I'd been missing since bb1 days. Gotta remember to stop doing non critical stuff requiring dice until after the important rolls are done (or maybe just stop rolling!).
Ours was a close game... For most of it, it felt like we had the tools and a fighting chance at succeeding in both offence and defence. Have yet to feel the impact of the lack of APO, and mangled players.
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Post by havol on Mar 26, 2018 5:58:43 GMT
After six grueling matches, here's some thoughts: 1. I could not muster the strength to really enjoy any of the matches. If anything, it was more like dread. I don't remember the original Cripple matches being anything like that; those were rather fun. 2. I really dislike the mixed team thing. I don't think it's a flavor of BB that I like, regardless of what the game developers thought. It might be a hit for some coaches, but I would rather stick to the archaic method of BB, thank you very much 3. Buying players anytime was not great. I remember stacking up my roster as much as possible in the old CC days. The time that I played a stunty team, I was glad for the stunty window as it gave my team new life. Here, it was watered down. Sure, I tried to buy stunty/lino players to keep with the whole CC theme, but it was just missing something. 4. I really liked everyone's approach to the cup, though. Even though most coaches whom I played also voiced many of the same dislikes as I, we still had fun and genuinely tried int he matches. We honored the cup. 5. The Wissen/Swiss format was great. In a competition like this, I think it's great for the "good teams" to continue to play each other. Really adds an element of challenge that I think is welcome. I would be interested to see how a "regular" CC season looks like with some of the BB2 wrinkles, however. If we ever want to try something like that, sign me up!
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Post by blocki on Mar 26, 2018 9:15:23 GMT
This was my first cripple cup ever, so I cannot compare my experience with previous iterations. But here are my thoughts:
1. The cripple system without apo or rerolls seemed fine for me. I don't know if it would change anything if you can or cannot buy new players anytime you want. For me it was not relevant for this season, I think
2. I really, REALLY dislike mixed teams. I didn't know how to play my team, I didn't know how to play against other teams and the whole thing seemed kind of unbalanced.
3. The Wissen format seemed fine and I would play it again
I can see myself play another cripple cup in the future but only with normal teams. This cup was fun in a way, but I could not get behind the mixed team idea.
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Post by DocOz3000 on Mar 26, 2018 18:23:00 GMT
Stunty "Re-buy" was the only allowed mid-season action allowed in the old Cripple Cups and I don't think it was broken... Allowing a non-stunty team to re-buy players seems bad to me especially considering the amount of "dead" cash teams generally have in these types of leagues. Keep the re-buying of player to between season re-fills and make teams use that dead cash on stadium upgrades, preferably Astrogranite, free Wizards, Free Bribes or my personal favorite the one that gives +1 to injury rolls to "Surfed" players... Yay, Cripple Cup!!! Oz I stand by my original post. 1. I will add that mixed race teams seem a bit insane in this environment but I like the insanity, and, since mixed race teams aren't allowed to bring in Star Player I liked it even better since I never thought that Stars should be a part of Crippled Cups. 2. Oh, and lastly, I REALLY liked the Wissen format for this type of league, it worked perfect and kept teams relatively equal where-as in the old (aka. normal) formats, Strong teams tended to get stronger and weaker teams got the short end of the stick. Oz
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Post by comfort_eagle on Mar 27, 2018 23:03:18 GMT
I've floated this idea by a couple of you while playing in-game, but here where I'm currently at:
-Mixed teams is a joke - happy to scrap it, and I've come across no one who will miss it (let me know otherwise if you've heard differently)
-We could run Cripple Cup rules with normal non-mixed teams over a number of seasons according to the following divisions: a rookie div, a division for teams who've played between 2-3 seasons, and a division for teams who've been around for 4+. This allows for team development without throwing massively developed teams in with barely fresh ones.
-Happy to re-instate the stunty transfer window and to disallow the buying of new players during the season. The only teams this will significantly effect is the av9 or regen lino teams (orcs, dwarf, undead, necro, khemri) since their journeymen will take them over the three av9 piece limit, or give them ready access to regen players. This effectively removes Orcs, Dwarves, Undead, Necromantic, and Khemri from the pool. Nurgle are already out because of their regen access.
-I liked having the option to include a big guy or not... forcing coaches to take unreliable pieces in this format seems overly punishing. The str and MB is a decent trade off against their reliability, but I think a coach should be free to choose how they want to build their team.
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Post by weresquid on Mar 28, 2018 18:14:01 GMT
I think the mix teams are fine, but yeah, its a big joke. We can go on using normal ones for all I care. It might skew my perception a bit that I played a joke team with the sole purpose of causing as much mayhem as possible, including secret weapons and multiple big guys. They won zero matches.
I voted up the buying of new players freely because it lets you build more powerful teams than you would with 1000k gold, but that was with jokey mix teams in mind. On normal rosters that use no money on rerolls or apos you can pretty much start with whatever players you want, so the only reason to let people buy players later is to offset the effect of deaths and unpleasant stat busts. Dont know if you want to do that.
If we use the normal rosters onwards I think the rule should be to cap the number of powerful players to three. Powerful players (in the Cripple context) are any with with AV9 or more, S access on a single roll and/or regeneration (so you could play Nurgle, but only have three warriors and/or gors on the team, or play chorfs with only 3 drawfs and/or centaurs). Big guys (WA, RS, BH and TR players) should be completely exempt from this rule as they are unreliable. This means the following teams are disallowed: Chaos, dwarf, khemri, necro, orc and undead. Lots of other teams are restricted to various degrees, the only ones who are not are the low AV teams that suffer most under the CC rules anyway.
I also think an exception should be given to the orcs just like it was in the original Cripple Cup. Orcs were allowed to take one extra AV9 piece as long as it was just a lineman. The orc team you ended up with was pretty sketchy (troll, 3 black orcs/blitzers, 1 lineman, 2 throwers and 4 goblins), but was great fun to play.
I agree the wissen format worked well, and the divisions Comfort proposed looks fine. There were only two divs in the original CC, but I remember Ren was considering a "morgue" league above Hospital if the number of powerful teams started to grow out of hand. Teams usually couldn't stay in shape long enough for this to be a problem.
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Post by wenteros on Mar 31, 2018 15:06:45 GMT
I also think that original Cripple Cup with "normal" teams was more fun, didn't like imbalance and, at the same time, lack of something in mixed teams.
Wissen format works really well, always was a fan of it.
Now about normal rosters - while full regen teams should definitely be banned, Nurgles, I think, are fine as long as you have a limit of 3 pestigors/warriors max (and a big guy, ofc). Nothing imbalanced in a single match, and while 3.5 regen pieces may survive longer in a long run, i don't think it is such a big deal. Orcs are also fine as long as they are limited to 11 players (troll, 2 throwers, 4 goblins, 3 nine av positonals and a lineman), orcs playing with inducements are pretty fun, especially now, when there are more star players out there. The Stretcher Finals between my halflings and such an orc team (coached by Weresquid) was interesting.
Chaos - I don't see why not to try this team in Cripple Cup. While it MAY become imbalanced in the future, it is really unreliable even with rerolls at the start, and i doubt it will actually be developed to the point of "scary scary chaos" without sustaining major casualties to the players.
i actually like star players in Cripple Cup, they are fun (especially secret weapons), but prohibiting hiring standart merceneries should still be a thing (specifically acqurining loners for the LOS or skilled mercenaries with dp or tackle - didn't like to play against such teams in the past).
Buying new players (except for stunties) should definitely be limited to between seasons, just spend your money on stadium or inducements, or save it for the next season, or burn it.
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Post by parrigan on Apr 6, 2018 16:32:15 GMT
1) Hated mixed teams, yuck and a half. Deleted mine as soon as I was bounced from playoff contention. 2) Love the CC format, especially old school CC. 3) Disliked buying non-stunty players in season. Kinda defeats the purpose of CC to me. 4) Meh on Wissen format. Can take or leave it. 5) I pretty much agree with everything Went said regarding rosters. And that's all I have to say about that.
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Post by weresquid on Apr 6, 2018 20:38:50 GMT
Sounds like a lot of consensus to me.
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