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Post by havol on Jan 20, 2019 23:15:31 GMT
My MB/tackle/PO wight nabbed the MVP and rolled an 11 for his next skill. Should I take the +AG or itnore for Juggernaut?
My thoughts for ignoring the AG is that Juggernaut would not only come in handy vs the sneaky Brettonian and Necromantic teams I still have on the schedule, but it would also allow the wight to continue to PO and stay in his killer role.
The +AG speaks for itself. I have one dedicated BC and that’s it. AG4, even on a killer wight, would provide so much more flexibility.
Thoughts?
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Post by DocOz3000 on Jan 29, 2019 4:02:00 GMT
I personally luv +AG on my Blitzer pieces simply because; if you KO off the block on a Ball Carrier and don't want to PO it gives you the flexibility to pick-up the loose ball. Additionally on the offense you have an additional easy pick-up/pass target for a needed score. If he had Strip or Frenzy I might go with Juggernaut but after not before. Lastly, +AG allows for the 2+ Dodge off of a low value / high AV piece that's marking you to go after a higher value / lower AV piece.
Just my $.02
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Post by comfort_eagle on Jan 29, 2019 8:25:08 GMT
With your preferred playstyle on this team, would you look to dodge out with this piece, or just hit whoever is marking the killer? And would you look for a catching option, or does your BC normally happily run in touchdowns behind a screen/cage?
Also, how's the tv relative to other remaining teams? Do you care about bloat?
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Post by havol on Jan 29, 2019 21:22:49 GMT
Thanks for the input, guys.
I ended up taking Juggernaut. My thoughts were that I wanted to not bloat the team and wanted to keep this piece in a dedicated position on the field. He’s usually the piece I blitz with and usually like to PO. I may shoot my foot for not haveing a legitimate backup agile player when my main BC is inevitably zapped or removed from the pitch.
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