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Post by comfort_eagle on Dec 10, 2014 12:19:07 GMT
Hello collective-wisdom-of-the iron-phoenix,
I'm considering building a saurus designed to knock the ball loose from the clammy hands of a blodgey something-or-rather.
Could a saurus with wrestle, tackle, strip ball, break tackle, (frenzy?) be viable? Maybe I just haven't been around for long enough (which is likely), but I don't see many lizards being built like this. Is there a reason for this? And if I were to go down this track, what order/mix of skills would you get?
curious, comfort_eagle
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Post by Deano79 on Dec 10, 2014 12:59:43 GMT
From what I know of Lizzies, Sauri are very slow to accumulate SPP's, which is why you possibly don't see this build. They aren't TD scorers, and if you take away their ability to hurt the oppo by giving them wrestle and no MB their SPP gain rate will be very slow indeed.
If you want to go for this build I'd go break tackle, wrestle, tackle, frenzy, strip ball. I wouldn't necessarily recommend it, although if you can stick with the slow build and get him these collection of skills he would be a very powerful piece indeed!
Insidious is our resident Lizzie Admin, it would be interesting to see his take on it?
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Post by Deleted on Dec 10, 2014 13:01:44 GMT
I would go
Break Tackle Strip ball Tackle wrestle Stand firm or grab Guard.
A +ST would be pretty awesome to. We have a couple of dedicated lizard players here, Parrigan Nail and Jounisii. Might be worth asking their thoughts, They do play each other in Iron soon as well, Should be a good game to watch.
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Post by Kaiser on Dec 10, 2014 13:16:18 GMT
to break tackle into a cage as you plan would need a 5+ roll (i think) if he got a +1 str well 4+ not so bad (if the cage had all guard on corners then your still doing it with 2 red dice block a skink has a better chance to dodge into the cage (see stunty) and will still be a 2 red dice block but to build that skink need 3 sets of doubles.
i for 1 like the idea and order i would go is break tackle, tackle (then depending on your games and how its been working) block or wrestle (still feel block safer bet) then strip ball but i am not a fan of frenzy yet
of the 6 saurus i like to break em down in 3 sets of 2each same skills
set #1 the Line... block - guard - fend -break tackle - tackle this set is to set up on the line with krox in middle (note can change fend with stand firm and that may be better)if get a double i pick dodge set #2 the hunters.. Block - break tackle - mighty blow - tackle - PO or strip ball or both i use em to take out players (doubles i pick a normal skill keep tv down) set #3 random factor.. i use this for my whatever guys if i roll +1 agi i take it and then give sure hands and break tackle fast (agi 2 is a Khemri throw ra for the pick up so i like a saurus with the ball over a skink any day) other may mix it up with frenzy and jugger to move those stand firm guys (that messes with other coaches plans if nothing else)
well thats the best i got... not much i know but will now watch your team with interest on your strip ball guy and if it works good luck mate with what ever you do
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Post by Deleted on Dec 10, 2014 13:36:18 GMT
I don't play lizards, So don't know the stats of the Krox, A break Tack Krox would work as a ball blitzer ?
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Post by Deano79 on Dec 10, 2014 14:15:55 GMT
I don't play lizards, So don't know the stats of the Krox, A break Tack Krox would work as a ball blitzer ? Bone Head may make him not very reliable.....
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Post by comfort_eagle on Dec 11, 2014 4:34:15 GMT
The slow spp gain sounds like the biggest obstacle. Seems everyone rates break tackle very highly and I agree its part of the essential mix, but would wrestle and tackle early be more likely to increase your likelihood of blocking safely (which could lead to more injury spp)? Would love to hear from the experienced lizard coaches -looking at you, Sid, Parrigan, Jounisii...
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Post by Insidious on Dec 11, 2014 8:23:52 GMT
Block will help spp but wrestle wont as you can't break armour.Break tackle is a must (ask hudd) other wise your saurii are man marked and tied up while the opposition take your skinks apart. Tackle and mighty blow really help spp.
A real must is guard if you get the chance,you can never have enough guard as I keep finding out. Dodge helps on the LOS as does sidestep.
Frenzy and strip ball would both be good choices. I like your build just without the wrestle.
The only sure thing is that it will take a few seasons to build that kind of player.
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Post by goodpass on Apr 15, 2015 8:09:08 GMT
Wrestle makes you go down on both down results, if that Saurus was holding the line the gap can make enemy troops exploit that window of opportunity. Stealing the ball goes easier with your suggested build but using those Saurus to shield your skinks becomes harder.
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Post by parrigan on Apr 15, 2015 14:07:22 GMT
Wow, first time I looked at this one, only noticed it because of the Goodpass bump. Uh, based on my record with those lizzies, I'm no expert, but... My saurus development has been so painfully slow that I now see MB as essential. There is a suite of 4 skills I think every saurus needs: block, MB, BT, and guard, plus tackle on at least 2 of them. As Goodpass points out, wrestle puts a saurus on the ground, and you need those guys standing to protect the skinks. I find the +AG/SH idea interesting for a saurus, but I've passed on AG a couple times with my saurii. While getting TDs on him levels him faster, he's already spent 2 skill-ups just to be able to do it somewhat reliably. I can see the argument that a saurus with the ball is hard to stop, but a properly placed skink is hard to reach too (and fast, and slippery). All that said, bear in mind Jounisii beats me silly every time we have a lizzie mirror match (as did pretty much everyone not playing dark elves in Iron). So as far as I'm concerned, he's really the guy to ask your lizzie questions.
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