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Post by comfort_eagle on Dec 13, 2014 11:44:22 GMT
Another lizard question, friends:
So through a series of unfortunate events, (actually, I have no real excuse - I just had a massive brain fart moment), I've ended up with 2 sauri with +agi.
I know, I know - before you slam me for being a silly bloated noob, here's what happened... Two of my sauri levelled up last game. One was naked, the other already had block. I checked the naked one first, and lo and behold - plus agi! I began toying with the idea of building a ball carrying sauri, after all, Khemri have agi 2 thro-ra, and they seem to do fine. So in the interest of flavoursome play, I chose the +agi. Then I levelled my other saurus, and ... would you believe it - another + agi. I was kicking myself, cos had I checked what the rolls were, I would have gotten something useful on the naked saurus - (like block) and built the second saurus into my ball carrier. I'm not exactly sure what happened next, perhaps what they call a rush of blood to the head... I clicked on the +agi for the second saurus too. And immediately regretted it. My chances at the bronze shield this season just slipped that much further away.
Now coaches, short of firing one of the sauri, my question is - in the long run, what could you theoretically build these two odd jobs into, skill wise? And if you were stuck with them, what strategic possibilities now become available in a drive?
trying desperately to find the silver lining, comfort_eagle
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Post by Deleted on Dec 13, 2014 13:33:59 GMT
Hmm I can't help you with this, Await the wisdom of the lizard coaches here. One thing i do AG is not got on a Saurus
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Post by Ren Höek on Dec 13, 2014 16:18:01 GMT
Make them killer linejockey's- Tackle, block, mighty blow, guard etc. The AG+ will make them hard to dodge away from (which is the usual tactic to get away from them). They can tie up lesser players and maim them down one by one...
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Post by havol on Dec 13, 2014 16:27:47 GMT
Now coaches, short of firing one of the sauri, my question is - in the long run, what could you theoretically build these two odd jobs into, skill wise? Read more: iron-phoenix.freeforums.net/thread/933/seriously-bloated-min-machine-meta#ixzz3LnNuARFLNothing. There is nothing wrong with sll your Saurii being developed to end up the same. i.e. Bock, tackle, MB, BT, guard. AG2 is not reliable for any AG rolls, imo. Yes, Thro-ra's are AG2, but they start with Sure Hands to offset that. All one really has to do is mark him and watch him struggle to get away. While the idea of a Saurus BC might be tempting, your tradeoff is too much. Right now both +AG are bloat. You're not min-maxed...
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Post by Deleted on Dec 13, 2014 17:44:21 GMT
Make them killer linejockey's- Tackle, block, mighty blow, guard etc. The AG+ will make them hard to dodge away from (which is the usual tactic to get away from them). They can tie up lesser players and maim them down one by one... Rens idea is a good one. You not really wasting the AG then.
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Post by comfort_eagle on Dec 13, 2014 21:39:08 GMT
If only BB would let you change a team's name between seasons... 'Minmax Machine' has become rather ironic now... a much more fitting name would be 'Bloatey Science Project'.
Thanks for the speedy comments so far. A question about Ren's suggestion... I may have some holes in my understanding of basic mechanics here, but- can someone explain how +agi makes it harder for someone to dodge away from you? I may have misunderstood.
comfort_eagle
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Post by Ren Höek on Dec 14, 2014 1:09:31 GMT
It might be me who has misunderstood (or failed to think it through), I was under the impression that it is easier to dodge away from lower AG players than higher AG players?
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Post by Deleted on Dec 14, 2014 1:49:42 GMT
I always thought the same, Was under the impression if one tried to dodge away with AG3 Vs AG2 then he has a high chance to of success.
Anyone confirm this ?
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Post by comfort_eagle on Dec 14, 2014 4:49:43 GMT
I always thought the same, Was under the impression if one tried to dodge away with AG3 Vs AG2 then he has a high chance to of success. Anyone confirm this ? I just checked LRB5, and I think dodges are just a straight agi check with a +1 modifier before applying -1 for tackle zones you're dodging into. Nothing to do with agi difference between players as far as I can see. Am happy to be corrected...
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Post by Insidious on Dec 14, 2014 11:29:45 GMT
it used to be based on opponents AG way back in the 1989 edition I still have a copy myself
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Post by Kaiser on Dec 15, 2014 8:05:20 GMT
yeah a higher agi wont make its harder for some1 to dodge away from you.. its more tackle zones your dodging though or into that make it harder As for the agi sauri guys i love it why not have 2 one to get ball and other to cover and form cage and if one is stopped you have the back up... to be affective they will need break tackle soon and hell now they are just 1 potion of agility away each game from being a str 4 human lineman second can also make and double as a good safety as break tack only works for the first dodge and next one that turn will need to use agi... and 2 is better than 1 when with the ball many cover my saurus with the ball but if you use him with a blitz to hit one of 2 or more covering you and follow up so that your out of most them, then use BT do do 1 dodge (i know thats not clear but bit tired and i think you will work it out) and run to daylight personly i like a saurus with the ball more than a skink and not only do i score safer with ball and turn control but i level the guys i want faster yes TV is higher but at the higher end (immortal) not matter to much by then... also a saurus is harder to kill than a skink and at high TV nothing worse than ya level 6 skink ball guy killed first game and season all but over but a saurus ball guy players think twice bout ending turn next to one and skills would be block, +1 agi , break tackle, guard (so skinks can help out) tackle (or sure hands) and maybe even fend
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Post by comfort_eagle on Dec 15, 2014 10:30:58 GMT
Thanks for the vote of confidence, Jester. Seems like there could be some light at the end of the tunnel for this team if they make it to higher development. I especially like your thinking about guard so that the skinks can help clear a way forward. I'm curious now about whether I'll be able to pull off this sort of build.
Re:sauri ball carrier - I've heard that they can be a good option theoretically, and wanted to test it out for myself.
I'm also thinking of the possible extra running game potential... It might catch some coaches unaware if I set up the sneaky +agi break tackle sauri in scoring position (for a hand-off) while also doing the same with a couple of skinks spreading the opposition cover across the pitch. If they forget to properly mark the sauri (which you may not normally even think of as a scoring option) it could lead to a misplay.
If I roll another double on one of these sauri, what would be best? I'm thinking dodge?
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Post by Squiggy on Dec 15, 2014 16:19:57 GMT
Sidestep, to keep people locked down next to a huge angry lizard.
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Post by Kaiser on Dec 15, 2014 22:36:00 GMT
Thanks for the vote of confidence, Jester. Seems like there could be some light at the end of the tunnel for this team if they make it to higher development. I especially like your thinking about guard so that the skinks can help clear a way forward. I'm curious now about whether I'll be able to pull off this sort of build. Re:sauri ball carrier - I've heard that they can be a good option theoretically, and wanted to test it out for myself. I'm also thinking of the possible extra running game potential... It might catch some coaches unaware if I set up the sneaky +agi break tackle sauri in scoring position (for a hand-off) while also doing the same with a couple of skinks spreading the opposition cover across the pitch. If they forget to properly mark the sauri (which you may not normally even think of as a scoring option) it could lead to a misplay. If I roll another double on one of these sauri, what would be best? I'm thinking dodge? your extra running game plan i love as people (like me) forget to look at what skills a player has and yes you will catch a few i dont play lizards much but i always have 1 and they to me are a good ball carrier and they level so fast dodge is the only double i would go on any saurus with or without the +1 agi, i look at gorbag and his blodgeing dwarfs and they are so frustrating to get down on the line set up as for side step i wouldnt take on any sauri as stand firm just as annoying and less on the TV good luck with the build and nice thinking outside the box, will always catch a coach out with a team thats not how it should be
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Post by Insidious on Dec 15, 2014 23:06:53 GMT
sidestep does help to prevent surfing though, especially if the have juggernaut
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