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Post by Kaiser on Dec 28, 2014 3:22:09 GMT
Boooo.... boring!! But then I am currently in the process of building a ball carrying Minotaur for my Chorf team, so what do I know lol classic mate i love the idea... so 3 arms and big hand? what skills u going for? may do one myself
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Post by Deano79 on Dec 28, 2014 3:47:01 GMT
So far I have him as Blodge, on 2 doubles, need to add the important Big Hand etc on his next levels. It came to me when I rolled the second double on his second skill!! Who needs HobGobs with him!!
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Post by Hudd on Dec 29, 2014 12:38:46 GMT
Watched you have great fun in the rain last night It is not a bad idea - apart from I forsee much Wild Animal frustration for you...
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Post by parrigan on May 19, 2015 15:35:47 GMT
Got a similar question for Nanner of the Banana Warriors... But just double 4s, so MA isn't an option. Also, Nanner already has SS.
For context, this team has 3 other developed skinks: Rama: +AG/+MA/sure hands/block/SS Slip: +AG/catch/SS/sure feet Peel: catch/SS/DT
The skills I'm considering: Block Wrestle Sure hands Dirty player Kick
Block is obvious, no need to explain that one. Wrestle seems like it would add some versatility to the team. Rama is hunted every match, and it would be nice to have another sure handed skink to back him up. Could definitely use DP, but it's not Nanner's first skill.
Kick is the one that has me thinking. I really like the idea of kick on fast teams, but is it worth the double? I could eventually take it on a saurus, but they have so many other skills they need.
What's the call here?
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Post by Hudd on May 19, 2015 18:40:01 GMT
I go Block on every skink that rolls a double. It makes them so much more durable. Kick I do without as yes, Saurus are spoilt for choice on the skills they need. If I get a double double skill skink I will consider kick
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ted
Member
Australia GMT+9.5
Posts: 141
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Post by ted on May 20, 2015 0:26:12 GMT
I think kick with lizzards wud be Op. And my first choice.
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