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Post by Squiggy on Apr 20, 2015 15:15:16 GMT
I was chatting to Parrigan recently about Auld, that wretched hive of scum and villainy, and he mentioned it's where he sends teams "to die", and mentioned a fun idea he does there where he plays auld teams until they are defeated five times then deletes them. I thought it sounded fun so I'm giving it a go, currently 2-3-0 after a draw today vs an ag6 catcher, st4 wardancer, ma10 wardancer, superstar treeman, 5 loner tv scummer, thanks to some judicious fouling and an amusing double one/armour break/mng on his ag6, ma 10, blodgestep catcher :-)
After he'd finished swearing at me and I'd pitchcleared him to stroll in the equaliser, it got me thinking. A properly built team in an environment like this is just begging to be beaten by speed, so so was wondering about people's thoughts/ideas/experience on building a team for this challenge. Five defeats means deletes, but it's not necessary to win! I want a hard to beat team able to teach tv scummers a wee lesson in manners, who can also ground out a tie or win when necessary. Thus far I'm spamming guard, working on block for the last black orc rookie, and have a blodge thrower and a backup block thrower. Just wondered on people's thoughts for further development, and if staff, apoc, rerolls, etc should be done differently.
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Post by parrigan on Apr 20, 2015 18:10:57 GMT
Haha, I didn't think anyone else would take up this crazy idea. Save your sanity, Squiggy: stay away from Auld!! I call it Auld World Survivor, and here's how it happened: when I returned to BB after a long hiatus (crashed computer, lost account, and so on), I decided to make teams of all 23 races to try them all out. I hadn't remembered from my first time playing just how awful Auld World is, and it wasn't until after the first few matches with each team (mostly against other rookie teams) that I really started to see the garbage surface again. And wow, there is some serious garbage in public leagues. So I started looking for private leagues. The first one I found was a small league arranged through in-game chat, and that league died about halfway through the season. The second private league was Iron Phoenix Tin, where a cute and lovable pro elf team called Green and Gold began its playing days (the very same team who just got hammered in their second go at Iron league). I also tried a few other scheduled leagues, and made a brief run a Forum Open League with a few teams, but I found FOL to be only marginally better than Auld. In the end, I decided matchmaking just wasn't for me. But what to do with all those Auld teams, some of which I really liked? Here's what I decided: I would NEVER make a new team in Auld, or Nagg, or any of those crap leagues. I would continue to play the ones I already had until they reached 5 losses, then they would go away forever and ever, into the land of deletion and unfulfilled promise. Thus Auld World Survivor was born, and I've deleted some teams I really liked along the way. The team count is down to 5, each of which has played 19 matches. The final five are delf, khemri, orc, undead, and woody. Khemri? Khemri? Yup, and they are the only team left with only 2 losses. No idea how that happened. With a few of these last 5 teams, I'll be tempted to pull them from Auld after their 5th loss and get them in Phoenix Open, but I plan to do my best to resist that temptation. The moral of this story? Auld is horrendous. But I'm sure you already knew that...
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Post by Squiggy on Apr 20, 2015 18:17:08 GMT
With a few of these last 5 teams, I'll be tempted to pull them from Auld after their 5th loss and get them in Phoenix Open, but I plan to do my best to resist that temptation. Last team standing gets to survive to Phoenix open? :-)
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Post by Ren Höek on Apr 20, 2015 19:28:01 GMT
All my public league teams were saved when ark667 started ORKS. I moved almost all of them to there. But it is a fun idea: Auld world survivor... I used to have only 1 team in auld, made them with the soul intent to try to destroy all the dwarf teams that rule in auld. (Got the idea on a night were 5 out of 5 matchmaking matches I got vs. dwarves... I grew to hate them intensly.)
But to keep to the subject. My experience is - to have success in Auld you need, apart from patience and the ability to not take insults personally, any kind of team that is designed to beat dwarves or chaos. Coz that is what you'll be matches against 75% of the time.
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Post by parrigan on Apr 20, 2015 20:12:10 GMT
I was glad in a way when my Auld dwarves lost their 5th match last week. Went through 4 pre-match DCs before I finally found someone willing to face them. I may do the last team standing thing, Squiggy, I may not. Depends on which team is last, I guess; right now it's looking like the khemri. I'll have a hard time letting go of the delfs and orcs in particular when/if their time comes. The delfs have 2 AG5 runners, 2 guard blitzers, and a MB witch, while the orcs have 2 AG4 blitzers and two blodge blorcs. Love those blodge blorcs. As far as building differently in Auld, I've found that lots of guard leads to lots of success there. Most of those killer spam coaches in Auld are actually pretty weak, and they often don't know how to cope with someone who knows how to use guard and positioning. This is why I don't think there's much to be learned in public leagues once you have the basics. Most of the coaches in there are super green and still learning, or they're jerks who like to prey on the green coaches (probably because they can't handle the quality coaches in private leagues, or because they've been drummed out of said leagues by being dirtbags).
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