Post by Ren Höek on Aug 22, 2015 14:14:27 GMT
These rules can of course be discussed and if enough of us agree - change in between seasons.
1/ Only 2 teams of each race allowed.
2/ The following races are not allowed: Amazon, Chaos Dwarf, Dwarf, Norse
3/ Weekly push
4/ The league will be an #x team championship format. Top #x at the end of season go to play-offs.
5/ All skill-ups will be at random!
So, how does the random skill generation work?
1/ There will be a commissioner (Ren Höek) who will generate all skills after validations.
1/ You click the level up button but DO NOT choose the skill or attribute upgrade. If you do accidentally do so, the player MUST be fired.
3/ Post what roll you got for which player and what skill access that roll gives him. Stat upgrades are always taken; MV/AV ones will be randomly selected. Doubles are always taken.
4/ The commissioner (Ren Höek) will post the result of each player level up.
5/ You then give the player the skill generated.
6/ Coaches are only allowed to fire any player who has acquired a permanent injury - including a niggling injury.
Coaches are still not allowed to fire any healthy players who have acquired skills (leveled up).
If no double then write what branch he has access.
1.General, 1-14
2.Agility, 1-10
3.Passing, 1-7
4.Strength, 1-10
5.Mutations, 1-10
6.Stats (for stats + MA or + AV) = (1. +MA) (2. +AV)
So a human blitzer for example roll no double no stats increase so has access to General and Strength
Bobby Boucher (Human Blitzer)
Lvl 2 Blitzer rolled 4-2 (General, Strength)
So the rolls should be 1-2 ( 1 is General branch - 2 is Strength branch) let's say it rolled 1
Then general has 14 skills but since the blitzer already have block then it should be 1-13 roll (let's say he rolled 4)
1. Strip Ball
2. Pass Block
3. Dauntless
4. Dirty Player (skill earned for that blitzer lvl 2)
5. Fend
6. Frenzy
7. Pro
8. Shadowing
9. Tackle
10. Sure Hands
11. Wrestle
12. Kick
13. Kick off Return
1) For normal skill rolls, randomly select skill category, then randomly select skill within category, all weighted equally.
2) For doubles skills, always take the double (except for stat increases). For players who have normal access to only one or two skill categories, randomly choose the double skill category. For example, a Black Orc rolls a double. His normal access is Strength and Normal, so doubles would be agility and passing. Randomly choose between only agility or passing on a doubles roll, ignoring normal and strength.
3) For stat increases, always take a stat increase - even when a double. No random rolls for 10, 11, or 12, except that for 10 you roll 50/50 for Armor or Movement.
Because of so many un-insane starting skills the banned races are:
Amazon
Chaos Dwarf
Dwarf
Norse
Amin results: The rule is that coaches are required to post availabilities before the weekend. If nothing is heard from a one of the coaches before the weekend and the match doens't get played because of this the win goes to the other coach, if he did post in time. If both coaches have failed to post before the weekend and the match is not played, it will be ruled a tie. If both coaches post in time but match can still not be played it will also be ruled a tie.
It is important to post in time. Don't forget that coaches have irl-things going on also. Give your opponent time to plan for the match. With time-zones and irl-stuff, a few days might not always be enough time to free up time for BB.
(This rule is of course not meant to allow people to get free wins in case their opponents fail to post in time! If you have the possibilitiy to play the match, you play. We are all here because we want to play matches!)
2/ The following races are not allowed: Amazon, Chaos Dwarf, Dwarf, Norse
3/ Weekly push
4/ The league will be an #x team championship format. Top #x at the end of season go to play-offs.
5/ All skill-ups will be at random!
So, how does the random skill generation work?
1/ There will be a commissioner (Ren Höek) who will generate all skills after validations.
1/ You click the level up button but DO NOT choose the skill or attribute upgrade. If you do accidentally do so, the player MUST be fired.
3/ Post what roll you got for which player and what skill access that roll gives him. Stat upgrades are always taken; MV/AV ones will be randomly selected. Doubles are always taken.
4/ The commissioner (Ren Höek) will post the result of each player level up.
5/ You then give the player the skill generated.
6/ Coaches are only allowed to fire any player who has acquired a permanent injury - including a niggling injury.
Coaches are still not allowed to fire any healthy players who have acquired skills (leveled up).
If no double then write what branch he has access.
1.General, 1-14
2.Agility, 1-10
3.Passing, 1-7
4.Strength, 1-10
5.Mutations, 1-10
6.Stats (for stats + MA or + AV) = (1. +MA) (2. +AV)
So a human blitzer for example roll no double no stats increase so has access to General and Strength
Bobby Boucher (Human Blitzer)
Lvl 2 Blitzer rolled 4-2 (General, Strength)
So the rolls should be 1-2 ( 1 is General branch - 2 is Strength branch) let's say it rolled 1
Then general has 14 skills but since the blitzer already have block then it should be 1-13 roll (let's say he rolled 4)
1. Strip Ball
2. Pass Block
3. Dauntless
4. Dirty Player (skill earned for that blitzer lvl 2)
5. Fend
6. Frenzy
7. Pro
8. Shadowing
9. Tackle
10. Sure Hands
11. Wrestle
12. Kick
13. Kick off Return
1) For normal skill rolls, randomly select skill category, then randomly select skill within category, all weighted equally.
2) For doubles skills, always take the double (except for stat increases). For players who have normal access to only one or two skill categories, randomly choose the double skill category. For example, a Black Orc rolls a double. His normal access is Strength and Normal, so doubles would be agility and passing. Randomly choose between only agility or passing on a doubles roll, ignoring normal and strength.
3) For stat increases, always take a stat increase - even when a double. No random rolls for 10, 11, or 12, except that for 10 you roll 50/50 for Armor or Movement.
Because of so many un-insane starting skills the banned races are:
Amazon
Chaos Dwarf
Dwarf
Norse
Amin results: The rule is that coaches are required to post availabilities before the weekend. If nothing is heard from a one of the coaches before the weekend and the match doens't get played because of this the win goes to the other coach, if he did post in time. If both coaches have failed to post before the weekend and the match is not played, it will be ruled a tie. If both coaches post in time but match can still not be played it will also be ruled a tie.
It is important to post in time. Don't forget that coaches have irl-things going on also. Give your opponent time to plan for the match. With time-zones and irl-stuff, a few days might not always be enough time to free up time for BB.
(This rule is of course not meant to allow people to get free wins in case their opponents fail to post in time! If you have the possibilitiy to play the match, you play. We are all here because we want to play matches!)