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Post by comfort_eagle on Dec 24, 2014 1:50:45 GMT
With so many good lizzie coaches around, I thought this would be a good place to ask for advice:
Bronze league lizzies - first level on a skink, rolled double 5s. +MV, +AV, or a double. The other skinks on the side are hardly developed, very few doubles on them (just one with block). Am hoping to bring the side into iron if they survive this season. +AV may mean the lil bugger won't break so quickly.
Am I right to lean towards +MV?
Thanks, comfort_eagle
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Post by Deleted on Dec 24, 2014 2:00:48 GMT
I think the +AV is a waste on a skink, I know +MA skinks are very handy. I am sure someone with greater insight int lizard teams will post a reply soon.
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Post by havol on Dec 24, 2014 2:37:39 GMT
Take wrestle. Use him as your ball sacker. You won't regret it.
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Post by Kaiser on Dec 24, 2014 2:43:26 GMT
mv mv mv... make him be a 1 turn score machine catch sprint and sure feet next not that order
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Post by Kaiser on Dec 24, 2014 2:45:29 GMT
yes wrestle is a great option as well but let another skink get a double
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Post by havol on Dec 24, 2014 4:20:31 GMT
On second thought... ignore the double and take sprint. It'll just take two chain pushes to put you into position to score. My rats will appreciate it next match
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Post by Kaiser on Dec 24, 2014 9:57:42 GMT
On second thought... ignore the double and take sprint. It'll just take two chain pushes to put you into position to score. My rats will appreciate it next match but a +1 to mv is just like sprint but you dont need to roll a 3rd GFI.... and is you later get sprint its only 1 chain push ... or 3 chain push and no GFI rolls
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Post by Squiggy on Dec 24, 2014 17:41:42 GMT
Dirty player double :-)
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Post by Deano79 on Dec 24, 2014 18:10:08 GMT
+MV.... and then build him as a Juan Turner!
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Post by Mercy Flush on Dec 24, 2014 20:35:10 GMT
If it was a 6+4 roll i'd certainly agree with the guys & say +movement no question. But doubles on a stunty player is always a blessing & will help bolster & define your team a great deal. So i would seriously consider this precious opportunity to acquire a general skill. a) Havol's wrestle shout is a cool choice. With the Saurus' being so dedicated to marking & tieing up players they can rarely afford to take wrestle over block - so this can be a good sacking solution as mentioned. However his lack of strength will limit the overly aggressive cage bust options & once you have a couple of break tackle/tackle/frenzy saurus or even a krox built up you'll find using them to disrupt a slow drive much more appealing. b) Sure hands, with such limited ball carrying options this skill is brilliant on a skink. You will be burning enough re-rolls as it is on the blocking game with an early lizard team... failed pickups can & will make the difference in victory or defeat this season. c) block. i don't need to sell this one! in all honesty if it was me... i'd take block.
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Post by Hudd on Dec 24, 2014 22:30:28 GMT
Block. Invaluable on offence as it makes you hard to knock over, invaluable on defence with sidestep for marking. MV is not a bad choice. Sure hands - I use team rerolls with Lizards as you are desperate for skills. Wrestle - I tend to rely on my Saurus to knock the ball free. If I had a S3 skink then wrestle would certainly be number one priority! Sure feet on skinks is great, but you really need to grab every double that you can, while you can. I have killed a few of my own skinks by overusing sprint though! I confess to wanting a dirty player skink - I am just that kinda guy...
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Post by comfort_eagle on Dec 27, 2014 7:53:20 GMT
Thanks for all the feedback friends. I've chosen to defer to the advice of Mercyflush and Hudd - got block! Safety first =)
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Post by Deleted on Dec 27, 2014 12:38:52 GMT
safety first is never a bad option in anything one does in BB.
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Post by Insidious on Dec 27, 2014 18:51:57 GMT
Block all the way
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Post by Deano79 on Dec 28, 2014 3:05:43 GMT
Boooo.... boring!! But then I am currently in the process of building a ball carrying Minotaur for my Chorf team, so what do I know lol
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