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Post by parrigan on Apr 30, 2015 20:35:38 GMT
Ok, this is for the same necro team as the blue collar wolf. I have a -MA wight with MB/tackle/guard who just leveled and rolled normal. What to take? Piling on? Stand firm? Something else?
For context, my other wight is -AV with the same skills (MB/tackle/guard) and AG4.
Anybody have any interesting ideas, or should I just go boring with PO?
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Post by Deleted on Apr 30, 2015 23:50:16 GMT
Think PO will be bad for him, He not be mobile enough with the -MA when he gets back up. Frenzy ?
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Post by havol on May 1, 2015 1:39:26 GMT
Ok, this is for the same necro team as the blue collar wolf. I have a -MA wight with MB/tackle/guard who just leveled and rolled normal. What to take? Piling on? Stand firm? Something else? For context, my other wight is -AV with the same skills (MB/tackle/guard) and AG4. Anybody have any interesting ideas, or should I just go boring with PO? In my opinion (which ain't worth shit on these Forums as I have yet to do anything fantastic in-game), an _MA bust on a developed Wight is not something I'd fire the bastard over. A solid regular skill, in addition to what he already has is Stand Firm. Let's you clog running lanes and be a general nuisance. PO is ok... not great, imo.
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Post by parrigan on May 1, 2015 2:46:54 GMT
Oh I wasn't planning to fire him - he's had that MA bust for 20 matches or so. But I think you're right on PO - he's too slow, plus guard does him no good on the ground. Frenzy is an idea, but with the two wolves I already have that covered, and too much frenzy is a scary proposition. SF is definitely a consideration, but now that I think about it, the golems both have SF, so do I need another one? Could go with dauntless or grab, too. Dauntless could help with the necro strength deficit.
Actually, grab sounds really interesting... especially with the two frenzy wolves ready to do some surfing. Hmm...
So, I think it's grab or SF. What say you?
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Post by havol on May 1, 2015 2:51:44 GMT
Oh I wasn't planning to fire him - he's had that MA bust for 20 matches or so. But I think you're right on PO - he's too slow, plus guard does him no good on the ground. Frenzy is an idea, but with the two wolves I already have that covered, and too much frenzy is a scary proposition. SF is definitely a consideration, but now that I think about it, the golems both have SF, so do I need another one? Could go with dauntless or grab, too. Dauntless could help with the necro strength deficit. Actually, grab sounds really interesting... especially with the two frenzy wolves ready to do some surfing. Hmm... So, I think it's grab or SF. What say you? Grab is very interesting. Takes some getting used to. I'd still vote for SF.
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Post by Deleted on May 1, 2015 7:17:15 GMT
As Hudd said in another post the boring skills are often the best, Stand Firm is a good shout.
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Post by Squiggy on May 1, 2015 11:12:38 GMT
Oh I wasn't planning to fire him - he's had that MA bust for 20 matches or so. But I think you're right on PO - he's too slow, plus guard does him no good on the ground. Frenzy is an idea, but with the two wolves I already have that covered, and too much frenzy is a scary proposition. SF is definitely a consideration, but now that I think about it, the golems both have SF, so do I need another one? Could go with dauntless or grab, too. Dauntless could help with the necro strength deficit. Actually, grab sounds really interesting... especially with the two frenzy wolves ready to do some surfing. Hmm... So, I think it's grab or SF. What say you? Dauntless looks interesting with that team.
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Post by parrigan on May 1, 2015 16:16:39 GMT
After thinking a bit more about how fun it will be to let him play by the sideline without fear, I decided stand firm was the way to go. With the two golems, they can be an unmovable barrier, especially once Uncle Stan gets 1 more measly spp so he has guard, too. (Uncle Stan is the -AG golem with 15spp.)
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Post by hirumazeo on May 13, 2015 8:22:36 GMT
Frenzy.
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