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Post by shaunuthun on Aug 3, 2015 16:38:47 GMT
I need to know something about Interceptions.
AG3 piece in no tackle zones and no skills is that a 6 or a 5 roll to intercept?
I wanna know so I can decide if I should try building an Interception Gobbo with Long Legs and Extra arms.
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Post by Squiggy on Aug 3, 2015 17:45:53 GMT
I need to know something about Interceptions.
AG3 piece in no tackle zones and no skills is that a 6 or a 5 roll to intercept?
I wanna know so I can decide if I should try building an Interception Gobbo with Long Legs and Extra arms. 6. It's a base agility roll with a -2 modifier, by the rules. That said, and I have NOT confirmed this, I heard cyanide screwed up the coding (weird I know right, whoda thunk it) and the +1 catch roll to accurate pass is factored into int attempts too. Don't forget catch lets you reroll it and diving catch I believe adds 1 too.
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Post by shaunuthun on Aug 3, 2015 17:52:09 GMT
I need to know something about Interceptions.
AG3 piece in no tackle zones and no skills is that a 6 or a 5 roll to intercept?
I wanna know so I can decide if I should try building an Interception Gobbo with Long Legs and Extra arms. 6. It's a base agility roll with a -2 modifier, by the rules. That said, and I have NOT confirmed this, I heard cyanide screwed up the coding (weird I know right, whoda thunk it) and the +1 catch roll to accurate pass is factored into int attempts too. Don't forget catch lets you reroll it and diving catch I believe adds 1 too. I don't know if that's possible about the Accurate pass being factored in. the Interception roll comes before the pass roll itself doesent it? But thanks so that means AG3 piece with Extra arms and long legs makes an interception on a 4+ right?
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Post by Hudd on Aug 3, 2015 18:38:53 GMT
There is a definite bug when blitzing a guy with dumpoff - if the blitzer is the interceptor, it does not count the throwers TZ that he must be in. I know this from bitter experience
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