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Post by Mercy Flush on Sept 12, 2015 9:35:52 GMT
We'd like you to share your thoughts on BB2.
Aside from bugs what do you spesifically like & dislike about this new game?
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Post by parrigan on Sept 12, 2015 12:45:06 GMT
This is a long list.
In-game:
1) All the fancy animations and gadgets make a long game take much longer, such as: a) All cinematics, including the ones you can't turn off (like crowd surfing). Take too long, get old really fast. b) The reroll/rewind nonsense on dodge/gfi etc. Takes too long, gets old really fast. c) The timed delay on block action choices stops the main clock. Too many delays like this. TTL, GORF. d) The Skip button on both sides for all injuries, even after the apoth has been used. Totally unnecessary. TTL, GORF.
2) Player cards are a pain to read - icons are much too small on my PC screen. It feels like it's more geared toward consoles. Would much prefer to have the skill names listed.
3) Some players/positions are very difficult to tell apart: dwarf blockers/blitzers, most humans, orc blitzers/linemen. This may change as I get used to it, but for now I've had some trouble with using the wrong piece to blitz because I was relying on their appearance. If I have to look at player cards all the time, this is just another game delay.
4) Mouse-over seems clunky. Can't mouse over players who are in injury box to see their injuries. Not sure if you ever get to see your opponent's injuries at all.
5) Location of end turn button is terrible. Need to be moved or require confirmation (or both).
6) No way I have found to turn on the grid, probably isn't available at all. This is a terrible omission.
7) Not nearly as clear as BB1 when you're dodging through tackle zones.
8) The camera forces you to follow your opponent's moves, which is a pain when you're trying to plan your turn.
9) After injury delays (and others) camera resets to default position rather than staying where you have placed it.
10) Can turn off the voices (annoying) but not the closed captioning (equally annoying).
11) In-game chat is clunky, disappears far too quickly - almost as soon as you're done typing. Very easy to miss that your opponent has said something.
Team Management:
1) Team creation stinks. Have to buy all players before you can buy rerolls etc. You can go back and fire players to make room afterwards, but the interface makes this take longer than it needs to.
2) Can't figure out how to hire players in the slot I want (i.e. skip numbers 11-15 and make my ogre number 16).
3) Still can't rename established players. Seriously?
4) Team selection is clunky. Why all the scrolling instead of just a master team list?
5) No team stat sheet. Just the cards. Makes team management much more complicated, difficult to compare player to player. Sometimes it's nice to be able to easily see your entire roster at once (instead of just the cards).
6) This one may come later, or maybe I just don't see it: can't tell any difference in appearance of leveled up players. Purely cosmetic, but it's one of the features I really like in BB1. I'm hoping this will happen, especially considering a major reason for BB2 was making it prettier.
League Management:
1) There currently appear to be only 3 types of leagues.
2) Does challenging exist? If not, it should. MM is awful.
Main Interface:
1) Not at all user-friendly. You have to hunt for everything, and sometimes it just isn't there.
2) No way to see who else is online.
3) No lobby (though supposedly this will exist in the full game).
That's all for now. I'm sure I'll think of more.
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Post by apolloswill on Sept 12, 2015 14:36:56 GMT
Every single thing, Parrigan mentioned I 100% agree with. Would make the game, so much more smooth.
Note: You can change the players names. Just when you are about to buy them, you can click their name and change it, same way as in BB1
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Post by parrigan on Sept 12, 2015 16:03:37 GMT
Every single thing, Parrigan mentioned I 100% agree with. Would make the game, so much more smooth. Note: You can change the players names. Just when you are about to buy them, you can click their name and change it, same way as in BB1 I mean later, like if something significant happens in their career, or if it's a zombie/rotter you get from another team. I know, there's no zombies or rotters yet...but there will be. I hope.
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Post by apolloswill on Sept 12, 2015 16:21:01 GMT
Every single thing, Parrigan mentioned I 100% agree with. Would make the game, so much more smooth. Note: You can change the players names. Just when you are about to buy them, you can click their name and change it, same way as in BB1 I mean later, like if something significant happens in their career, or if it's a zombie/rotter you get from another team. I know, there's no zombies or rotters yet...but there will be. I hope. Got you . Didn't even know you can do that in BB1. Have to check that out.
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Post by parrigan on Sept 12, 2015 17:45:14 GMT
You can't in BB1. That was one of the things I was hoping they would add.
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Post by michaels on Sept 12, 2015 17:57:31 GMT
You can hire players to a specific number too. It's under team management somewhere. There's also an option to disable the animations but I haven't tried it yet as I kinda like them.
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Post by goodpass on Sept 12, 2015 18:09:58 GMT
Team Management:
1) Team creation stinks. Have to buy all players before you can buy rerolls etc. You can go back and fire players to make room afterwards, but the interface makes this take longer than it needs to.
Buy 11 cheap lineman first, then buy your staff, with the gold left you can replace each lineman you fire. Or fire them all and now buy the players you want. You get back your gold before your first match for players sold.
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Post by goodpass on Sept 12, 2015 18:47:55 GMT
I like it a lot, they have just ONE League and it's set at 2 min a turn. Good news as all those Different Auld Naggaroth and Imperial Leages with all those different timesettings divided the community. Hope they stick to that policy.
Their little adaptions to the rosters, is something I like. Better Human catchers and more costly Orc Blitzers.
I like ageing, after 104 matches the player can retire and if he has done 120 matches he has to go for sure.
The Wizard does not reload.
With the stadium upgrade home and away matches get a meaning.
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Post by gone on Sept 17, 2015 9:07:46 GMT
This is a long list.
In-game:
1) All the fancy animations and gadgets make a long game take much longer, such as: a) All cinematics, including the ones you can't turn off (like crowd surfing). Take too long, get old really fast. Yeah, I was expecting more "different animations" that depends on what happens to the opponent...but haven't seen any. Also, that injury seems like it makes you wait to find out what it was... b) The reroll/rewind nonsense on dodge/gfi etc. Takes too long, gets old really fast. I like the animation with that, however, I wish they did it in all situations that require a re-roll that can be shown. c) The timed delay on block action choices stops the main clock. Too many delays like this. TTL, GORF. In all fairness, I like this part. In 40 sec matches, it was very irritating trying to get in everything as the ticker never stopped for the current team. This helped high agility teams greatly as they didn't have to rely on making a lot of blocks.... d) The Skip button on both sides for all injuries, even after the apoth has been used. Totally unnecessary. TTL, GORF. Yeah, that threw me off too at first. After a bit of getting used to, I just considered it as one of those "Ok" buttons that ensure that you had a chance at reading it. And yes, I still agree with you. It is irritating...
2) Player cards are a pain to read - icons are much too small on my PC screen. It feels like it's more geared toward consoles. Would much prefer to have the skill names listed. Gotta agree with you on that!!!
8) The camera forces you to follow your opponent's moves, which is a pain when you're trying to plan your turn.
%$&^^*)(*&^). I hope that says it all... 9) After injury delays (and others) camera resets to default position rather than staying where you have placed it. %$&^^*)(*&^). I hope that says it all...
Team Management:
Agree with everything here....
League Management:
2) Does challenging exist? If not, it should. MM is awful.
And could cause problems...
Main Interface:
1) Not at all user-friendly. You have to hunt for everything, and sometimes it just isn't there. %$&^^*)(*&^). I hope that says it all...
2) No way to see who else is online.
3) No lobby (though supposedly this will exist in the full game). Hope so!
That's all for now. I'm sure I'll think of more.
I simply put all my commentary replies in green above. In addition though, and overall. Since they increased Orc Blitzer's cost (of which I don't entirely disagree with), they should have increased cost on Dwarf's too. I believe that they increased the Blitzer's cost was to absorb more money to maintain the team to make things a bit more fair in regards to stadium builds. But why didn't they increase cost to Dwarf's somewhere in there? That is the part that confuses me! And no, I am not gonna get into a debate (especially with ....) wether the Dwarf's are winnable or whatever. I am only retrospecting (if that is the right word for it) the addition of the stadiums since its a new addition.... Other teams like the Skaven and Humans are fine in regards to that and I believe are right on as team management is more of a factor.... MechanicsI really want to make my own decisions all the time. I don't like it where I can not say no to making a re-roll from pass, or not utilizing other abilities like juggernaut or fend. Hope that they have those options when the full version comes out! Wish they had something to help change the die rolls when you start falling too far behind or maimed too much (referring to long term or permanent injuries). Nothing sucks more than not getting at least 1 spp during a match and watching your opponent "shoot the moon" getting theirs! I wanna play a match. Not be someone's spp gainaige!!!!! Anyway, I was hoping they would do something with that part as nothing sucks more than wasting your time for 1-2 hours.... Also wished they would have done something with income. For example...playing elves is the biggest pain for maintaining a team. Income is heavily reliant as the players are very injury happy. And nothing destroys the team faster than when you only earn 20-30k a match and lose five players in five matches due to death! rrgghh. Not saying that they should fix the death part, but they should fix the income part so that you can get out of the bad luck funk of bad die for earnings!!!! Don't think the player search and buy part that should come out with the full version will help if you don't have the funds to buy in the first place! I do have a few questions. Do stadium prices vary from race to race? And... Do you think they should? And... Does the appearance of the stadiums change when getting upgrades? And.... Does the appearance change (if any changes are there in the first place) depending on which upgrade you chose? Lastly, the "user interface" does suck! It seems that it has been greatly simplified from what it used to be. And that is where it sucks as it didn't need to be. And because they made it seem that way, it is actually more difficult and time consuming in which to use it! AnimationsI do like the rewind feature. But I do wish that they would have added it to when passing, blocking, fouling, etc.... I also wish that they would have added in different blocking animations that have more to do with what injury (if one was "given") that was rolled. As it is right now, the animations are irritating to say the least... Also, different animations for injuries would have been nice too! Wish they would have added in and/or made better animations for kick-off results. Even when "Brilliant coaching" is rolled for example... Crowd animations would have been nice too! Say, if you score a TD, wouldn't it be nice to "choose" what your player would do? And see what the crowd reactions would be!!!! Also, wouldn't it be nice to see your players throwing some attitude around on the pitch! Overall, at this point, I don't see the value that I invested. Positive changes! +Better graphics for gameplay. +Visually better in just about everything. The cards visually look good making it feel more like a telavized game. +The field looks better and bigger. Which is good because the bb1 made things claustrophobic and often hard to see! The hard to see isn't very often in bb2 as of yet. +Human catchers are now armor 8! Negative changes! ---------Bad Bad Very Bad and Horribly bad interface! They didn't need to change this. Adding would have been fine, but the changes didn't help and now make it harder to "find." -Animations seems limited. --Apparently the luck of the die hasn't changed! lol Ie: Still getting 40% fails when it should be around 33%. Big difference in 1 in 3 chance vs 2 in 5... ---Die doesn't really seem random. Seems more like pattern kind of thing with the occasion off die. For example: the first two blocks are pushes. And you just know that the next block or two are gonna fail (and the feeling always seems to come true). Hence, making it feel that the game itself is literally not gonna let you have a decent turn (and, of course, that feeling always seems to come true). Anyway, as I mentioned, less random and seemingly more designed... -Orc Blitzer's went up in cost, but Dwarf's haven't! lol -No added crowd interactions! --Lack of attitude on the pitch! Or so it still feels like it... ---------Can't change the settings to make it where I have more control of decision making! Thought that there would be much more control features added in. This also includes league rules/changes. Instead, i have less options than bb1 in regards to ability usage. Hope this changes and fast! -still worried about any changes that "may" have been made to the wood elf dancers and the team in general. Not liking the rumors! -no mention as to when or what they have planned in the future. Only gossip and assumptions at this point that I can find. And lastly, this forum really needs a preview button so i can preview and proof-read my post! Oh wait, I think I see something...uh, nope. Apparently this is the preview that I am currently typing in??? Meh, still needs a preview button (THAT WORKS!!!) LOL. Anyway, hope you got at least a chuckle... Pretty much all the complaints I have made above are made by others already. Just adding a few pennies in there hoping to get rich!!! lol
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Post by shaunuthun on Sept 17, 2015 9:48:54 GMT
I think the reasons orc blitzers went up in price is they were over performing also when you look at them and human blitzers they lose one MA but gain one AV whilts Dwarfs lose 2 Ma making them worse than orc blitzers.
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Post by gone on Sept 18, 2015 0:26:56 GMT
I think the reasons orc blitzers went up in price is they were over performing also when you look at them and human blitzers they lose one MA but gain one AV whilts Dwarfs lose 2 Ma making them worse than orc blitzers. Oh, no....that isn't what I mean. As I mentioned, I don't entirely disagree with the increase in cost. I am reflecting (ie: not trying to go on about dwarves btw) on the feasibility of match earning in retrospect to other teams. Orcs and Dwarfs both have a much easier time than most, if not all, other teams. This is where I agree with the orc increase. And that is why I mention why I don't/didn't like the fact they haven't touched the Dwarves. I think that they could have managed something to add cost to maintenance for both of them. ps. I don't agree with you. If you take a look at the orc's roster, how many linemen do you see on the pitch? It isn't that they are over-performing, but more to that they are one of (basically) two positions that can get the ball. So naturally, they are going to perform more than other positions as they are a tad more versatile. With humans, you will more than likely see more linemen on the pitch on average (due to less of an armor value probably). This takes away the need for their blitzers to get the ball and focuses them more on doing what they are designed for. With dwarves, they have every other position with block and high armor values than any other team that increases their durability and blah blah. They lack in agility/movement, but they sure can make life difficult to get the ball. Position wise, dwarf linemen "over-perform" more than any other team's linemen. Why haven't they gone up in price? I understand why you may think that orc blitzer's may overperform, but I hope you realize that it has more to do with lack of other ball grabbers and lack of other block ability players. It just comes down to less chances of failure in comparison to most other positions. No different than human blitzers. The dwarf blitzers lose their tackle, but have an increase in agility/movement. They often do the same thing as orc blitzers. But dwarves are different in that they are more flexible in choosing who does what due to less need of rerolls. Humans and orcs do not have the same luxury.
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Post by shaunuthun on Sept 18, 2015 7:27:08 GMT
I think the reasons orc blitzers went up in price is they were over performing also when you look at them and human blitzers they lose one MA but gain one AV whilts Dwarfs lose 2 Ma making them worse than orc blitzers. Oh, no....that isn't what I mean. As I mentioned, I don't entirely disagree with the increase in cost. I am reflecting (ie: not trying to go on about dwarves btw) on the feasibility of match earning in retrospect to other teams. Orcs and Dwarfs both have a much easier time than most, if not all, other teams. This is where I agree with the orc increase. And that is why I mention why I don't/didn't like the fact they haven't touched the Dwarves. I think that they could have managed something to add cost to maintenance for both of them. ps. I don't agree with you. If you take a look at the orc's roster, how many linemen do you see on the pitch? It isn't that they are over-performing, but more to that they are one of (basically) two positions that can get the ball. So naturally, they are going to perform more than other positions as they are a tad more versatile. With humans, you will more than likely see more linemen on the pitch on average (due to less of an armor value probably). This takes away the need for their blitzers to get the ball and focuses them more on doing what they are designed for. With dwarves, they have every other position with block and high armor values than any other team that increases their durability and blah blah. They lack in agility/movement, but they sure can make life difficult to get the ball. Position wise, dwarf linemen "over-perform" more than any other team's linemen. Why haven't they gone up in price? I understand why you may think that orc blitzer's may overperform, but I hope you realize that it has more to do with lack of other ball grabbers and lack of other block ability players. It just comes down to less chances of failure in comparison to most other positions. No different than human blitzers. The dwarf blitzers lose their tackle, but have an increase in agility/movement. They often do the same thing as orc blitzers. But dwarves are different in that they are more flexible in choosing who does what due to less need of rerolls. Humans and orcs do not have the same luxury.With respect dwarf linemen aren't the most over performing linemen when you take into account any of the elf teams, amazons at level 2, and Beastmen after they get some of the more interesting/useful skills. As for why long beards didn't go up in price. I don't know but more than 70k for a lineman isn't really viable for a team. And I disagree that dwarfs are more flexible and need less rerolls. For blocks maybe yeah on a bad day for their opponent but for anything else? They have 4 players with 3AG 2 of which are AV8 and don't start with block. Honestly if dwarfs are relying on a non stat boosted blitzer to pick up the ball they have either done something wrong or their opponent has targeted the runners. Orcs on the other hand have 2 throwers and 4 blitzers (and 4 Gobbos if you are adventurous) so have at the very least a greater quantity of players who can feasibly pick up the ball. Overall all Dwarfs are cheaper than they should be cause they have to be in order to still be playable. I could go on for hours about the pros and cons of dwarfs and orcs but I'm just gonna leave it before we accidentally high jack another thread. Feel free to look at the two discussions about orcs and dwarfs on the general board if you want some good points made about both teams.
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Post by Squiggy on Sept 21, 2015 17:48:27 GMT
Just read that the "exclusive bonus pre-release dlc" will not be available til roughly a week after release "on our current schedule but we can't promise that"
Anyone remotely surprised?
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Post by nails on Sept 21, 2015 19:44:56 GMT
On a plus, you can now add cash to your petty cash and it does not goto your opponent too. It also adds onto any petty cash you gained for having a lower tv. Finally lol
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