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Post by courierdan on Nov 12, 2015 18:25:47 GMT
This is quite a deal to discuss. If I were to decide... yeah. If a player obtains a permanent injury (niggling excluded, actually) then you can fire him/her at the end of the season. By then you'll have obtained enough money to replace whoever's been killed/permanently injured. Why do I exclude niggling injuries? Because honest fact of the matter, it's still up to Nuffle if it causes that player to get a worse injury (or even death). All a niggling injury does is raise your chances of getting a worse injury than what is rolled (which, if I remember right, only even raises it by 1 (like if it was 32, it'll be 33, right?) Not quite. It adds one to the 2d6 injury roll, which means ko on a 7+ and cas on 9+, without mighty blow. A significant cas rate increase. Ah, that's what it means, then. Alright. Still, I think it's niggling injury players shouldn't be fired.
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Post by tector on Nov 12, 2015 19:16:44 GMT
Not quite. It adds one to the 2d6 injury roll, which means ko on a 7+ and cas on 9+, without mighty blow. A significant cas rate increase. Ah, that's what it means, then. Alright. Still, I think it's niggling injury players shouldn't be fired. I'm way too lazy to do the math right now, but I'm pretty sure that AV bust will lead to less removals then niggling. Especially after you count in claws. It is easily the third worst injury after smashed collar and -AG (for those players that actually use AG)
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Post by courierdan on Nov 12, 2015 19:51:18 GMT
Ah, that's what it means, then. Alright. Still, I think it's niggling injury players shouldn't be fired. I'm way too lazy to do the math right now, but I'm pretty sure that AV bust will lead to less removals then niggling. Especially after you count in claws. It is easily the third worst injury after smashed collar and -AG (for those players that actually use AG) I'll try to math it out. Let's assume I'm using humans and two of my linemen are injured: one with a concussion (for less AV) and one with the niggling injury. Less AV means that it will add another number that can induce a Stun/KO/Injury. (Compare 8+ for normal Lineman to 7+ for an injured Lineman) With Niggling Injury, from what I've learned, is a bit more dangerous. But only if they get past the AV. So it'll still take an 8+ on the Armor roll to get through lingering injury to inflict serious damage: however, if it succeeds, it becomes dangerous: because now it's 7-8 for a KO and 9+ to inflict another injury. And another one I forgot to consider, while typing this, is that each stat can be lowered up to two below its starting point (with the Lineman example, it means his AV can be reduced to 6). This isn't the case for niggling injuries: they can stack as many times as they happen to come up.
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Post by tector on Nov 13, 2015 21:16:50 GMT
Ok, I had overcome my laziness.
First of all, obviously, for elves and any other AV7 guy you get that probability of removal is the same for AV bust and niggling, since it is a P(8+)*P(7+) vs. P(7+)*P(8+) for niggling and AV bust respectively. However the probability of getting an injury is significantly higher with niggling (about 1.2 times more probable). And that's if you won't count in the stunties and claws. There is absolutely no reason to consider one of those a permanent injury and the other one (which is more dangerous) not.
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Post by courierdan on Nov 13, 2015 23:24:34 GMT
Forgive me for assuming, but I'm going to assume that your use of P(x+)*P(y+) formula is x=number higher than AV. Y, of course, is when the player is KO'd or injured, which must happen on a roll of 8, discounting skills.
So by that logic, most players would be dealing with P(9+)*P(8+) to stay on the pitch. Then there are the players who would be fighting against P(9+)*P(+7) vs. P(8+)*P(8+) for niggling and AV bust respectively.
Then, in the end, you have made me change my opinion: yes, injuries are dangerous, even the niggling injuries that aren't noticeable (seriously, I think one of my Skinks on another team has niggling injury and it's unlisted, is that possible?)
So if a player suffers a permanent injury, you should be allowed to release him from your team.
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Post by gorgrael on Nov 14, 2015 4:38:50 GMT
Yes niggles are crap and should be avoided. I vote for being able to fire injured players, because:- This is not the Crippled cup. Will give a losing team half a chance to recover. So more competitive?
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Post by Ren Höek on Nov 14, 2015 14:48:56 GMT
Good discussion guys. I have read all and made a decision:
I will add it to the rules. We'll evaluate how this works after season 2 and then see if the rule needs to be changed in any way. Thx all for your opinions. Your input helps!
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