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Post by rtsd on Dec 3, 2016 12:50:51 GMT
The more pure killer hit 176 and i dunno what to give him... normally it'd be horns as he'd be the one to blitz every turn but Kane often ends up blitzing because st5 break tackle can do a lot of useful things... wondering what the rest of the coaches thinks? Bear in mind UW not skaven so M access is normal and the roll was normal. Attachments:
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Post by tector on Dec 3, 2016 14:26:47 GMT
Two heads are pretty cool.
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Post by havol on Dec 3, 2016 16:32:36 GMT
I would think Juggernaut would fit well. I've seen you burn a RR at times when you get a 'both down' result on blocks or blitzes just so you don't leave him in base contact. Plus, the pesky wrestlers won't bring him down for that allmighty boot that you know he's going to get.
Frenzy or Stand firm would also fit.
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Post by DocOz3000 on Dec 4, 2016 3:42:07 GMT
Horns is kool and flavorful but I would go Dauntless instead for the utility of taking on the ST5+ guys... I mean, this guy can cut down trees with PO/MB/Claw why not give him the last tool he needs to be a true giant killer!!! Just saying, he could have some famous forefathers to claim...lol... Hi de' Ho!!!
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Post by comfort_eagle on Dec 4, 2016 11:18:39 GMT
I'd think about frenzy for a second bite at the cherry. Pro does a similar job.
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Post by Hudd on Dec 4, 2016 11:53:19 GMT
Don't deliberate too hard, I'm gonna get him next game (Horns)
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Post by rtsd on Dec 5, 2016 11:24:44 GMT
pro is interesting and not something i would have thought of... horns, juggs and two heads are the other considerations though....
thanks for the input.... I can't believe I think i may take pro....
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Post by Kaiser on Dec 24, 2016 13:16:42 GMT
pro is interesting and not something i would have thought of... horns, juggs and two heads are the other considerations though.... thanks for the input.... I can't believe I think i may take pro.... I am a big fan of pro, the amount of times its used in a game (to dodge, pass,catch,and rr that block).
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