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Post by lordelrick on May 5, 2014 5:46:18 GMT
Would it be possible for one of the admins or veteran IP coaches to construct a comprehensive list of the inducements available in IP leagues. IP leagues are one of the few leagues that doesn't go with the shorter/standard list of inducements. I rather enjoy the additional available inducements but find it frustrating having to look through them all. A few matches I have even run out of time before getting as much of my inducement gold spent as possible. This list would be an invaluable tool for new and actually all coaches in the future. Thanks in advance for the consideration of making this list.
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Post by Insidious on May 5, 2014 6:30:26 GMT
I will look into it and put something together when I get a bit of time, unless someone beats me to it
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Post by Azimov on May 5, 2014 15:42:20 GMT
I was hesitant about trying them out before, wasn't sure if we were even meant to use them. The only one I tried was against Michaels in balsa after he confirmed they ok, which was the try and make a player miss a game. No idea what the odds roll on that is, and had it worked would have been one of the most OP things ever. 20K to remove a beast of nurgle or some other high TV players seems totally imbalanced, but I guess the odds must be like the lottery.
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Post by Kaiser on May 6, 2014 4:00:11 GMT
I was hesitant about trying them out before, wasn't sure if we were even meant to use them. The only one I tried was against Michaels in balsa after he confirmed they ok, which was the try and make a player miss a game. No idea what the odds roll on that is, and had it worked would have been one of the most OP things ever. 20K to remove a beast of nurgle or some other high TV players seems totally imbalanced, but I guess the odds must be like the lottery. i think they only miss the game if they took a potion and it worked here is a quick list of what i get based on how much i have to spend 10k Cheering fans (yeah wont do a thing and cant use with wizard its just for fluff) 20k same as above only x2 30k meah nothing 40k potion of agility 50k yes you could get babes here but i would still go the agility potion 60k same as above (can get the strength potion but with only a 27% chance it works ya better off with agility potion 70k as above 80k agility potion x2 90k agility potion and babes 100k bad habits (yes take away 1 RR from other team, but if they have 4 or more RR on the team i would go bribe ref and foul every turn till it is used) 120k 3 agility potions 140k 1 agility and the 100k option 150k Wizard 160k same as 140k or get babes rather than agi 180k same as 140k but 2 agi 190k wizard and agi 200k bad habits and bribe ref or x2 bribe ref (note i wont get bribe ref at all if other team is undead or regen team) 210k start looking at what star players can get or combo of above only teams that should have more cash to spend are usually halflings and goblins and they need to spend differently Goblins to get lots of bribe ref (its 50 k half price for them), bad habits, wizard and star players and potions agility (want 250+ tv gap, bout 470 magic number) Halflings to get chef (100k not 300k) wizard, zara and star tree.. ( i think 670k is magic tv gap for them to win) thats what i do but a comprehensive list of the inducements is needed and for that i leave it in better hands than i
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Post by lordelrick on May 6, 2014 6:30:31 GMT
OK I found this after an hour or two of Googling, digging through a bunch of links and changing a spreadsheet into something we could read here on the forum. If someone would check it over for accuracy, I think we have a useable tool for all. | | | Star Players & Mercenaries | | | | | There are no changes here. Hire star players and skilled or unskilled loners for the match. | | Item | Qty | Cost | Effect | Notes | | | | Fair Play | | Wizard | 0-1 | 150k | Cast a Fireball or Lightning Bolt spell during your turn. | With Extended Inducements your Wizard's power recharges a small amount each turn, meaning typically you might be able to use it twice a match. Important Note: According to IP League rules Wizards may only be used once per match. This is a "self policing" rule.
| Cheering Fans | 0-4 | 20k | Increases the recharge rate of your Wizard spell.
| See the Notes above. | Rioting Fans | 0-4 | 20k | "Beat up" your opponent's Cheering Fans. | See the Notes above.
| Wandering Apothecaries | 0-2 | 100k | A once-per-game serious injury re-roll. | Unchanged from standard. | | | | Foul Play | | Bribe a Player | 0-3 | 40k | 41% chance of giving an opposing player -1 MA for the match duration. | You get to pick which opposing player is affected. | Bodyguard | 0-3 | 10k | Protect your player from an opposing bribe. | You select which player on your team to protect. | Bribes | 0-3 | 100k* | Bribe the ref to overlook fouls or secret weapons. | Unchanged from standard. *Goblins only pay 50k! | | | | Extra Training | | Extra Team Training | 0-4 | 100k | One extra Team Re-Roll per half. | Unchanged from standard. | Bloodweiser Babes | 0-2 | 50k | A +1 bonus to recovering from KOs for the match. | Unchanged from standard. | Bad Habits | 0-1 | 100k | Your opponent has one less Team Re-Roll per half. | | Halfling Master Chef | 0-1 | 300k** | Steal up to 3 Team Re-Rolls from your opponent at the start of each half. | Unchanged from standard. **Halflings only pay 100k! | | | | Potions | | Potion of Strength | 0-3 | 60k | 27% chance of a player gaining +1 ST for the duration of the match. | You get to pick which player on your team drinks the potion. | Potion of Agility | 0-3 | 40k | 58% chance of a player gaining +1 AG for the match duration. | You get to pick which player on your team drinks the potion. | I got my eye on you! | 0-3 | 20k | Get the ref to test an opposing player for using either of the above items. If caught, they will miss the game. | You get to pick which opposing player is to be tested. |
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Post by Kaiser on May 6, 2014 8:20:16 GMT
wow bribe play may just have won me over ... -1 mv on an undead mummy would make it hard for it to stand up after being knocked down (like treeemen) must remember that one
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Post by Azimov on May 6, 2014 14:38:34 GMT
i think they only miss the game if they took a potion and it worked Ah so like the bodyguard, it is normally going to be completely useless. I obviously didn't quite pick up on the intent of the wording in game, thought the talk of test was just fluff. wow bribe play may just have won me over ... -1 mv on an undead mummy would make it hard for it to stand up after being knocked down (like treeemen) must remember that one That is a good idea, mostly I thought -1MA across the whole team was so negligible to not be worth it. Not sure I am completely sold on the extended inducements still, but might try an AG potion on an Ogre should I get any cash. That said turning down a babe if I had the full 50K would be hard, snots are in the KO box a lot.
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Post by Insidious on May 6, 2014 18:25:03 GMT
OK I found this after an hour or two of Googling, digging through a bunch of links and changing a spreadsheet into something we could read here on the forum. If someone would check it over for accuracy, I think we have a useable tool for all. | | | Star Players & Mercenaries | | | | | There are no changes here. Hire star players and skilled or unskilled loners for the match. | | Item | Qty | Cost | Effect | Notes | | | | Fair Play | | Wizard | 0-1 | 150k | Cast a Fireball or Lightning Bolt spell during your turn. | With Extended Inducements your Wizard's power recharges a small amount each turn, meaning typically you might be able to use it twice a match. Important Note: According to IP League rules Wizards may only be used once per match. This is a "self policing" rule.
| Cheering Fans | 0-4 | 20k | Increases the recharge rate of your Wizard spell.
| See the Notes above. | Rioting Fans | 0-4 | 20k | "Beat up" your opponent's Cheering Fans. | See the Notes above.
| Wandering Apothecaries | 0-2 | 100k | A once-per-game serious injury re-roll. | Unchanged from standard. | | | | Foul Play | | Bribe a Player | 0-3 | 40k | 41% chance of giving an opposing player -1 MA for the match duration. | You get to pick which opposing player is affected. | Bodyguard | 0-3 | 10k | Protect your player from an opposing bribe. | You select which player on your team to protect. | Bribes | 0-3 | 100k* | Bribe the ref to overlook fouls or secret weapons. | Unchanged from standard. *Goblins only pay 50k! | | | | Extra Training | | Extra Team Training | 0-4 | 100k | One extra Team Re-Roll per half. | Unchanged from standard. | Bloodweiser Babes | 0-2 | 50k | A +1 bonus to recovering from KOs for the match. | Unchanged from standard. | Bad Habits | 0-1 | 100k | Your opponent has one less Team Re-Roll per half. | | Halfling Master Chef | 0-1 | 300k** | Steal up to 3 Team Re-Rolls from your opponent at the start of each half. | Unchanged from standard. **Halflings only pay 100k! | | | | Potions | | Potion of Strength | 0-3 | 60k | 27% chance of a player gaining +1 ST for the duration of the match. | You get to pick which player on your team drinks the potion. | Potion of Agility | 0-3 | 40k | 58% chance of a player gaining +1 AG for the match duration. | You get to pick which player on your team drinks the potion. | I got my eye on you! | 0-3 | 20k | Get the ref to test an opposing player for using either of the above items. If caught, they will miss the game. | You get to pick which opposing player is to be tested. |
Cheers Lord Elrick it will be handy to have the info in one place
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